Savant general feat, to raise proficiency / training


Homebrew and House Rules


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Savant - Feat 1
[General]
Pick one aspect of your character in which you have Proficiency, such as an attack, a defense, a skill, or spellcasting tradition. Your proficiency in that attack, defense, skill or spellcasting tradition increases by one level (from trained to expert, expert to master, or master to legendary). This feat cannot raise your chosen proficiency to master if you are below 7th-level, or to legendary if you are below 15th-level, nor can it grant you training in a new attack, defense, skill, or spellcasting tradition.

What do you think? Is this at all balanced? It's chiefly meant to ease the burden on multiclass characters by bringing up secondary abilities, but might be useful for other charatcers as well. For example, a barbarian might be able to get his unarmed strikes up to legendary, like a monk, or a martial-minded wizard get his weapon attacks a bit of a boost.


I think this would be a mandatory feat on all characters.

Liberty's Edge

1 person marked this as a favorite.

Yeah, that's way too good. It's a huge step above almost all Feats currently in the game.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Don't most classes already max you out in your primary schick? How is a +2 bonus to a secondary trait way too good? What am I missing?


Ravingdork wrote:
Don't most classes already max you out in your primary schick? How is a +2 bonus to a secondary trait way too good? What am I missing?

In terms of weaponry and armor, classes generally get their proficiency upgrade to Master(for martials)/Expert (for non-martials) at lvl 11-13. You can get a general feat at lvl 7, so this feat would let you get that upgrade quite a few levels early at the least (assuming this doesn't stack with the natural proficiency progression).


1 person marked this as a favorite.

Well for one it would make multiclass characters almost as powerful in their secondary schtick. It makes all non fighter martials as accurate as fighters,and everyone else as accurate as martials.


Not to mention making Multiclass casters as good at their spells as full casters.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
BluLion wrote:
Ravingdork wrote:
Don't most classes already max you out in your primary schick? How is a +2 bonus to a secondary trait way too good? What am I missing?
In terms of weaponry and armor, classes generally get their proficiency upgrade to Master(for martials)/Expert (for non-martials) at lvl 11-13. You can get a general feat at lvl 7, so this feat would let you get that upgrade quite a few levels early at the least (assuming this doesn't stack with the natural proficiency progression).

So maybe I should slow the feat progression by a few levels then?

Malk_Content wrote:
Well for one it would make multiclass characters almost as powerful in their secondary schtick. It makes all non fighter martials as accurate as fighters,and everyone else as accurate as martials.
Edge93 wrote:
Not to mention making Multiclass casters as good at their spells as full casters.

That's quite literally the whole point.

Liberty's Edge

1 person marked this as a favorite.
Ravingdork wrote:
That's quite literally the whole point.

But that's not a good plan. Let's look at Fighter, their superb accuracy is almost literally all they have going for them as opposed to other martials (on a strictly mechanical level, anyway).

Barbarians can already out DPR them (slightly) without multiclassing shenanigans. Add Legendary Weapons to the Barbarian and there's suddenly almost literally no mechanically valid reason to be a Fighter any more.


Ravingdork wrote:


That's quite literally the whole point.

Well at which point you invalidate every build that isn't multiclass. If the intention of the feat is "have your cake and eat someone else cake too" then I can't get behind that as a design goal.


General 11 - Increase weapon proficiency from trained to expert

General 13 - Increase armour proficiency from trained to expert

(Both require the prior pre-requisite proficiency feat)
(Maybe add two to the levels above)

No feats to raise spell casting proficiency as they are too strong. If a warpriest could raise their proficiency to legendary even right at the end game there is no reason to be cloistered


Ravingdork wrote:
Don't most classes already max you out in your primary schick? How is a +2 bonus to a secondary trait way too good? What am I missing?

Conversely if +2 was not that pick a deal then this homebrew feat wouldn't be necessary surely...?

Same with all of the threads about the restrictive proficiency system which make up half of the main board now


For skills this feat is definitely something the game is lacking.

For armor and weapons proficiency tiers are very limited by design. A better choice would be a feat that allows all weapons you're proficient with to scale at the same rate as your normal weapon proficiency.

Or not a feat and just make it a baseline rule since it's a really bad mechanic anyways.

Community / Forums / Pathfinder / Pathfinder Second Edition / Homebrew and House Rules / Savant general feat, to raise proficiency / training All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules