Which classes to choose for the mother and uncle of a PC


Advice


Hi all,

I'm looking for advice for choosing which classes I should give to the mother and uncle of a PC. A little background info on the Homebrew game:

The duo (Cepheis and Celeste) are childeren of a Tiefling (abyssal) Eldritch Knight Donny Stardust, who himself is a "spontanious generatio" child of the CN God Azatoth of the Stardust. That god would destroy and recreate the earth every ~1111 years and would sometimes (unintenionally) leave a little divine energy behind during the proces. Out of this energy, people could be born when it would come in contact with some DNA (in the case of Donny, with demonic blood). He's now an advisor on Elysium and fathered two childeren. The childeren are normal humans, but they both have the divine spark within them and a little of the Stardust heritage. Now, the son (Cepheis) has fully accepted his lineage, but the daughter (Celeste) has not. Cepheis would travel the world and planes to follow in his father's footsteps, Celeste choose to remain on the material plane and join a nomadic group to live out her life in peace. The nomadic group, however, got ambushed by orcs and, as orcs do, raped about. She got pregnant and her son Tarak the half-orc, is a PC in the party I'm DMing for. Every player gets some nice buffs on lvl 3, 9 and 15 and Tarak gets:

PC specific boosts wrote:

Tarak “Void touched” Stardust

3rd Void Child: You gain resist Electricity 5 and resist Cold 5, and wind effects as being one step less severe. At 9th level, you treat wind effects as two steps lower and as a standard action you can gain the effects of a constant Air Walk for 10 minutes per character level. This effect can be dismissed as a free action.

9th Void Build: You gain a +2 inherent bonus to your Constitution. This bonus increases to +4 at 13th level, and to +6 at 17th level.

15th Void breach: As a full-round action you can become a living void breach and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points. The Void breach inflicts 1d6 point of damage per character level; half of which damage is cold and half is force. Creatures or objects in your path receive a reflex save (DC10 + ½ character level + your Constitution modifier). You can use this power once per day for a number of rounds equal to your character level.

Now, I want to have both Cepheis and Celeste be mayor players in the storyline of the homebrew campeign, but I can't really deside which classes to give them. I was looking for a chaokineticists for Celeste, which seemed pretty neat, but other than bloodrager, I'm completely blank for Cepheis.

Do you guys have any fitting and awesome ideas for classes for these 2 NPCs?

Many thanks in advance!


Vigilante for Uncle. Has quiet family life in social but secret crazy stuff in vigilante


Divine spark smacks of an Oracle to me, several mysteries would make sense for it dark tapestry for Azathoth for example.


Chromantic Durgon <3 wrote:
Divine spark smacks of an Oracle to me, several mysteries would make sense for it dark tapestry for Azathoth for example.

That was a good idea, I've looked into it and made a rage prophet with the Outer Rift Mystery (also linked to Azatoth). I did make him rather OP, the base saves for his spells are 31 when raging, so for a, let say, lvl 7 spell, the save is 38 :')


Wow how did you manage that? :)


Chromantic Durgon <3 wrote:
Wow how did you manage that? :)

Well, that's the fun thing about being a rage prophet :) At lvl7 Rage Prophet, when you cast a spell while raging, you add both your Cha AND your Con to the save DC's of your spells.

Keep in mind that this character is lvl18, so he has at least a +6 con belt and a +6 cha headband. I also give him the feats for prestigious spellcasting, so at lvl 18 he's caster lvl 15, and I gave him Mad Magic and Raging Vitality. So he can cast whilst raging.

Now, the +6 con and +6 cha both give a +3 bonus, he has greater rage so that gives another +8 to con (+4 bonus), he will cast Divine vessel (Chaotic) to get a +8 size to con (another +4 bonus) which will result in a +14 bonus to DC. He has base scores to begin with obviously and score increases at lvl 4, 8, 12, and 16, so his base Con and Cha are 16(+3) and 18(+4), respectively. Save DC is 10+spelllevel+modifier(Cha+Con), so in this case that would be 10+21+spelllevel = 31+spell level :')

No try to save against a Slay Living with DC 36, or Destruction with DC 38 :')


Oh cool :)

Although I’d probably pick different spells, slay living isn’t doing very relevant damage at level 18 and although destruction is a big hit, for that DC you could be doing more terrific things.

Chains of light to target reflex, this one is particularly nice.
Waves of Ecstacy is strong for Will saves
Implosion is a stronger version of destruction (also wale of the banshee has its upsides)
And plane shift can be a really effective method of killing too :)


Chromantic Durgon <3 wrote:

Oh cool :)

Although I’d probably pick different spells, slay living isn’t doing very relevant damage at level 18 and although destruction is a big hit, for that DC you could be doing more terrific things.

Chains of light to target reflex, this one is particularly nice.
Waves of Ecstacy is strong for Will saves
Implosion is a stronger version of destruction (also wale of the banshee has its upsides)
And plane shift can be a really effective method of killing too :)

Duuuuuude, I totally forgot about PLane Shift as an offensive spell, thanks!!!

The others spells are also really nice options, thanks :)

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