Advice on Witch build?


Advice


Hey everyone!

It's been a while since I've played a Pathfinder character, and even longer since I've made one. Coming back to it for a one-shot, I find myself overwhelmed with options and conflicting opinions.

The game will probably be about three sessions long starting at level 3, and I want to play a Witch. I already know what my familiar will be, (a raven) but I'm having a hard time choosing a patron. I've never played this class before.

Can anyone recommend patrons for witches? I'm not deadset on filling any particular role in the party, I just want to be useful and cast fun spells. Any recommended gear would be helfpul too, since we're starting with 3000gp worth of stuff.

The party so far consists of a Pyrokineticist, a Ranger, a Ninja, and an Alchemist.

Also she's 11 years old.

Silver Crusade

With that party composition, I'd suggest the Healing patron. The Healing Hex would probably be a good idea as well.


Make sure you take hex venerability otherwise healing hex can only be used ones a fay per ally if healing.

Honestly though I’d go crowd control. Evil eye, misfortune and cackle


My main concern is that I don't know how far this game will go. ^^ A lot of patrons seem more useful for high level play, but I doubt if we'll even get as far as 5th level, unless my DM really falls in love with the party. Unless Im reading it wrong, Healing seems like one of those patrons that doesn't get good until later on?
I'm wondering if someone with experience playing a witch can give me some advice for low or mid level builds--all the guides seem to expect you to go all the way to 20.


I played a witch from 1-12 before retiring the character. I did crowd control with Misfortune, Evil eye and cackle. Making opponents have to reroll everything and take the worst roll and giving them a -4 to saves then throw in a slumber for a coup de gras

I went insanity but that was a flavor thing. It wad a witch of the dark tapestry.

Witches are not heavy hitters spell casters you have to realize but have status effects and crowd control like crazy.

Wands and Meta magic are going to be to your friend. I’m actually designing a witch Assassin NPC and if I really like it I’m going to reverse build it as a PC to play when I find another GM


As I said in the other thread you created (it appears you double-posted) the Plant patron would be potentially useful, giving you access to the Entangle spell. This synergizes well with your mostly ranged party.

I would agree that the Healing patron wouldn't be very useful at 3rd level, and given you may not see higher levels it's poor pick.

Silver Crusade

Dasrak wrote:
I would agree that the Healing patron wouldn't be very useful at 3rd level, and given you may not see higher levels it's poor pick.

Unless the adventure features significant ability score damage.


PCScipio wrote:
Unless the adventure features significant ability score damage.

At 3rd level you'd only have Remove Fear. Lesser Restoration only becomes available as a Patron spell upon reaching 4th level.

Silver Crusade

Dasrak wrote:
PCScipio wrote:
Unless the adventure features significant ability score damage.
At 3rd level you'd only have Remove Fear. Lesser Restoration only becomes available as a Patron spell upon reaching 4th level.

You're right, my bad. I forgot that you don't get the patron spells at the same time as you first get access to spells of that level.

Perhaps Aurora for Color Spray?


PCScipio wrote:
Perhaps Aurora for Color Spray?

Also an option, although if she's taking the Slumber hex that might be going a bit too heavy on mind-affecting.

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