
Blave |

What's up with the Conjurer's level 1 focus power?
I summon something using all my actions on turn 1. And on the next turn I spend one action to sustain the Summon spell and one action to buff my summoned creature, leaving me with one (fo a caster mostly useless) action remaining?
Shouldn't Augment Summoning at least include Sustaining the spell or something?

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From a rules question stance I think it's pretty clear it works how you're saying.
From a gameplay perspective... I played in a game the other day & I didn't find that last action useless. I used it for a Recall Knowledge check on the monster we were fighting or for repositioning. I imagine I'll find more uses for it as I level up.

Blave |

Ok, with summoned monsters lagging behind in level, it might not be "terrible" to close the gap a bit but I'm probably still more effective spending that second round casting any spell (probably including a cantrip) rather than helping my summon try to catch up.
Still, it's nice to have something to do when I need to move while sustaining the spell, I guess? I doubt I'd use it all that often, at least not before Effordless Concentration is available.