does sneak attack count as the part of the dice?


Rules Questions


So I couldn't think of a properly short phrased title. so I hope I didn't foul that up too much haha.

so my question is on sneak attack (and by extension precision damage). Is it added to the actual damage or is it an extra thing? In particular i'm wondering for spells.
If the spell requires a save for half, do you add together the sneak and the normal damage then half that? or is it two different processes?

An extension of that (if it counts as part of the spell's damage..) how does that interact with say draconic bloodline that adds damage depending on the number of dice rolled?


To answer this question we have to ask it better: does presission damage become the same damage type of its sourse damage, or is it its own type?

So if I use a piercing weapon to make a sneak attack, are they both subject to Dr/piercing or just the weapon damage?

If the answer is just the weapon damage then by virtue only the spell damage is subject to the save for half.


The damage from sneak attack is part of the damage roll its the same type as the attack that made it. A sneak attack with scorching ray is 100% fire damage.

Straight from Jason.

It would not effect the draconic bloodline power, or empower/maximize spell because the sneak attack is part of the damage but not part of the spell.


So then yes, it would be subject to the half on save.


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Stab someone with a dagger and both the base dagger damage and the precision damage is piercing damage. The above posters are correct as well.

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Shimesen wrote:
So then yes, it would be subject to the half on save.

For the most part, this is a non-issue. Sneak attack applies on spells that have an attack roll. Spells with an attack roll usually do not have a saving throw.

If you scorching ray is used against a fire immune creature, I agree the precision damage also is likely not effective, but that begs the question of does the precision damage go through DR, since it would be energy as well. Decisions decisions.


if you use a shocking grasp spell with sneak attack at 2nd level (sorc 1/rogue 1) you'd get a total of 2d6 electric damage. if you roll 2+3 on your dice, it totals 5. if the subject has DR/electricity 5 then you do 0 damage. if you roll 4+6 you'd do 5. it is still subject to DR just like the spell damage is.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Shimesen wrote:
So then yes, it would be subject to the half on save.

But most spells that allow precision damage don't allow saves anyway. i.e. Ray of Frost.


Shimesen wrote:
if you use a shocking grasp spell with sneak attack at 2nd level (sorc 1/rogue 1) you'd get a total of 2d6 electric damage. if you roll 2+3 on your dice, it totals 5. if the subject has DR/electricity 5 then you do 0 damage. if you roll 4+6 you'd do 5. it is still subject to DR just like the spell damage is.

Actually, DR/electricity means that electricity bypasses it completely (just like DR/adamantine means an adamantine [or adamantine-equivalent] weapon bypasses the DR). So in the examples you give, you'd do 5 damage and 10 damage respectively.

Generally speaking, energy damage - fire, cold, acid, and electricity - always bypasses DR, even if they're mundane (non-magical) in nature.


There's generally no such thing as DR/electricity. As you say, energy damage bypasses DR. What it does not bypass, and what the above posters probably meant when they were saying DR in regards to energy damage, is resistance.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Xaratherus wrote:
Shimesen wrote:
if you use a shocking grasp spell with sneak attack at 2nd level (sorc 1/rogue 1) you'd get a total of 2d6 electric damage. if you roll 2+3 on your dice, it totals 5. if the subject has DR/electricity 5 then you do 0 damage. if you roll 4+6 you'd do 5. it is still subject to DR just like the spell damage is.

Actually, DR/electricity means that electricity bypasses it completely (just like DR/adamantine means an adamantine [or adamantine-equivalent] weapon bypasses the DR). So in the examples you give, you'd do 5 damage and 10 damage respectively.

Generally speaking, energy damage - fire, cold, acid, and electricity - always bypasses DR, even if they're mundane (non-magical) in nature.

They are however subject to immunities and resistance.


I was in fact meaning to say damage resistance 5 to electricity. Sorry for the misunderstanding.

Grand Lodge

Energy Resistance, not Damage Resistance.

In fact, there is no Damage Resistance, but Damage Reduction.


Uggg! I was tired yesterday...you knew what I meant!

Grand Lodge

It is just one of those things.

Like when someone talks about their "Rouge" PC, and not their Rogue PC.

Seems like they talking about a drag queen PC.


LazarX wrote:
Shimesen wrote:
So then yes, it would be subject to the half on save.
But most spells that allow precision damage don't allow saves anyway. i.e. Ray of Frost.

But some do. i.e. Disintegrate...and the OP asked what if it did allow a save.


blackbloodtroll wrote:

It is just one of those things.

Like when someone talks about their "Rouge" PC, and not their Rogue PC.

Seems like they talking about a drag queen PC.

I have a drag queen player, does that count?

He actually plays one of the scariest, most masculine characters I've ever encountered.

Silver Crusade

4 people marked this as a favorite.

Rouges are overpowdered.


Bigdaddyjug wrote:
Rouges are overpowdered.

This is one of the most funny things i have read all day.


wait

then what exactly does the feat Sacred Sneak Attack do?

EDIT: Rogue Talent, not a feat


Lamontius wrote:

wait

then what exactly does the feat Sacred Sneak Attack do?

General Rule: Sneak Attack is the same damage type as the means of attack (weapon, spell, claw, etc.)

Specific Rule (with Feat): Sneak Attack damage is treated as Good-aligned, but the base damage is not.

Specific trumps General when it applies.


Lamontius wrote:

wait

then what exactly does the feat Sacred Sneak Attack do?

Allows your sneak attack damage to penetrate DR but not your weapon damage.

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Lamontius wrote:

wait

then what exactly does the feat Sacred Sneak Attack do?

Only the Sneak Damage is Good.

If they have DR Good, then the Sneak would go thru and only the normal weapon damage in excess of the DR would go thru.

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Sniggevert wrote:
LazarX wrote:
Shimesen wrote:
So then yes, it would be subject to the half on save.
But most spells that allow precision damage don't allow saves anyway. i.e. Ray of Frost.
But some do. i.e. Disintegrate...and the OP asked what if it did allow a save.

I've always played that sneak attack damage is added to the post-save damage - say a caster level 14 guy with 6d6 sneak attack casts disintegrate as a sneak attack - he gets 28+6=34d6 damage on a failed save and 5+6=11d6 damage on a successful save.

Lamontius, reading that feat it looks as though it makes your sneak attack damage by itself good aligned, which is a bit odd. I suppose it is useful in some situations - imagine a rapier wielding rogue fighting something with DR 15/good - normally he would do d6+str+magic+sneak attack, all - 15, but with the feat he would do d6+str+magic-15, +full sneak attack, which might be a little more. Still seems a bit crummy as a feat. Except on further exmination it's a rogue talent...meh. Like many rogue talents it's very meh.


Why wouldn't you just buy an oil of Align Weapon or some other such non-costly solution, then?


Lamontius wrote:
Why wouldn't you just buy an oil of Align Weapon or some other such non-costly solution, then?

Most might, but it's AN option, not the only one. They're coming out with a LOT of books. They got to put something in them...

EDIT: There's also economy of action...You don't have to spend a round pulling out and applying an oil and can just get to evil slaying with the feat.


Lamontius wrote:

wait

then what exactly does the feat Sacred Sneak Attack do?

EDIT: Rogue Talent, not a feat

What he's asking is, how would that be necessary?

Say, you do 1d6+5 base weapon damage and 5d6 Sneak. The target has DR 5/Good. The common interpretation is that you total the 1d6+5 with the 5d6, then subtract the DR once. So 6d6+5 damage, minus 5 from DR. Now what does Sacred Sneak Attack do? It makes the 5d6 Sneak dice Good aligned so it penetrates DR/Good, but not the base weapon damage. But wait, why bother if the DR 5 only subtracted once from the total of 6d6+5? Now, if the 1d6+5 and the 5d6 were separately subject to DR, then the talent has a purpose; it avoids the reduction applied to the Sneak dice only. But JB already said that this isn't the case; Sneak Attack is, apparently "part of" the weapon damage. So what, exactly, is the purpose of Sacred Sneak Attack if the Sneak dice doesn't get tagged "itself" by DR anyway?


pretty much, yeah


Kazaan wrote:
Lamontius wrote:

wait

then what exactly does the feat Sacred Sneak Attack do?

EDIT: Rogue Talent, not a feat

What he's asking is, how would that be necessary?

Say, you do 1d6+5 base weapon damage and 5d6 Sneak. The target has DR 5/Good. The common interpretation is that you total the 1d6+5 with the 5d6, then subtract the DR once. So 6d6+5 damage, minus 5 from DR. Now what does Sacred Sneak Attack do? It makes the 5d6 Sneak dice Good aligned so it penetrates DR/Good, but not the base weapon damage. But wait, why bother if the DR 5 only subtracted once from the total of 6d6+5? Now, if the 1d6+5 and the 5d6 were separately subject to DR, then the talent has a purpose; it avoids the reduction applied to the Sneak dice only. But JB already said that this isn't the case; Sneak Attack is, apparently "part of" the weapon damage. So what, exactly, is the purpose of Sacred Sneak Attack if the Sneak dice doesn't get tagged "itself" by DR anyway?

Because if you were dealing with something with DR 20/good, the DR would only be able to "block" up to 11 points (1d6+5, assuming you rolled max) anyway. Similarly, if you did 1d6 instead of 1d6 +5, the DR 5 would only apply up to the amount of base damage you rolled.

So assume I rolled 30 points of sneak attack damage and 1 point of base damage, against a monster with DR 20/good.

Without that feat, I do 11 points of damage (31 -20). With that feat, I do 30 points of damage. The DR blocks the base damage in its entirety but none of the sneak attack damage.


It becomes useless is what it does. The only purpose I see for this is if your weapon damage was say 1d4+0 and sneak attack was 6d6. You'd still get all your damage from sneak attack and never doing anything with the non-aligned weapon.


itt: a rogue talent for when you are facing creatures with DR 20/Good and a 1d4 damage weapon and no access to a 50gp oil?

I mean, this isn't exactly an old rogue talent...it came out wayyyy after Jason Bulmahn's post.

This talent would lead me to believe the opposite of his statement.

Either that, or you have a talent that is specifically designed for high-level play that also has little to no access to low-level magic items.

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Lamontius wrote:
Either that, or you have a talent that is specifically designed for high-level play that also has little to no access to low-level magic items.

First, it's pretty typical for rogues to be DEX-based, meaning no STR bonus to damage. So when a 10STR rapier-wielder is sneak attacking, they're just rolling Xd6. This talent says "only the first 1d6 is blocked, tops". That could be relevant even at like 4th level against DR 5, or around 8th-10th level with DR 10.

As for the oil, remember that opponents are flat-footed until they act. A rogue who finds themselves acting early will often want to take the opportunity for a sneak attack instead of spending that first turn using the oil.


Thanks Jiggy,

I think I understand the niche of this talent a bit better now, rather than viewing it as a RAI argument for applying DR to both weapon damage and SA damage in turn.

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