Eltacolibre
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The description for the Aid reaction (page 470) states that the DC is 20. Is this a typo? Should it be 10?
Not a typo.
The line before says the DC is set by the GM. The game is really centered on what the GM decides.
DC 20 is typical but can be modified by how hard a task is and how easy it is.
But yeah a GM can say an Aid action is DC 15, while another can say that it is DC 30 it would be perfectly within the rules.
Zootcat
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The line before says the DC is set by the GM. The game is really centered on what the GM decides.
DC 20 is typical but can be modified by how hard a task is and how easy it is.
But yeah a GM can say an Aid action is DC 15, while another can say that it is DC 30 it would be perfectly within the rules.
Yeah, I got all that. Editions before this one had it at 10. Why change it to 20?
| lordcirth |
Eltacolibre wrote:Yeah, I got all that. Editions before this one had it at 10. Why change it to 20?The line before says the DC is set by the GM. The game is really centered on what the GM decides.
DC 20 is typical but can be modified by how hard a task is and how easy it is.
But yeah a GM can say an Aid action is DC 15, while another can say that it is DC 30 it would be perfectly within the rules.
Well, Aid is potentially more powerful (+2 or +4 iirc) and your average trained PC could have a fairly high bonus to that roll, as they are adding level.
| Xenocrat |
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Eltacolibre wrote:Yeah, I got all that. Editions before this one had it at 10. Why change it to 20?The line before says the DC is set by the GM. The game is really centered on what the GM decides.
DC 20 is typical but can be modified by how hard a task is and how easy it is.
But yeah a GM can say an Aid action is DC 15, while another can say that it is DC 30 it would be perfectly within the rules.
A 2nd level Rogue with Expert in a skill can have 2+4+4=10 as his bonus, 55% chance of success. At 3rd level anyone with Expert and an 18 attribute in the relevant skill has an 11 bonus, 60% success. It just gets easier from there, they want it to avoid auto succeed and have a chance of failure until you've gained several levels and invested some proficiency.
4th level Bards can also have Inspire Competence which grants a success even on a failure, lets you apply your max skill/attribute to any skill at all, plus with Virtuostic Performer skill feat they get an extra +1 to try for a crit success. Pretty good when helping a combat manuever.