Homebrew D&D


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Pathfinder Rulebook Subscriber

I am preparing to run a PF2 campaign as soon as possible now that Second Edition on the horizon. This will likely mean I won't be able to make my own campaign, and instead will be running one of Paizo's (most likely). However, I've never been too crazy about sticking to default settings, at least with everything as is. I play pretty fast and lose with canon, to say the least.

With that in mind, I've played waaaay more D&D than I have Pathfinder, and I've grown attached to many D&D staples. Even my avatar here is supposed to represent the closest thing to Dragonborn, being my favorite D&D race (in spite of how s*#~ty they are in 5e lol).

I've started drafting my first homebrews for D&D classics like Dragonborn, Warforged, and Planescape-style Tieflings with concessions to modern depictions. I want to make some kind of Warlock Archetype, and some exclusive monsters like Mind Flayers and Beholders but that will have to wait till I have a better grasp on the rules.

Are there character options from other settings (not necessarily D&D, but more of a wide net of non-paizo material) that you are seeking to "import"?


RoastCabose wrote:

I am preparing to run a PF2 campaign as soon as possible now that Second Edition on the horizon. This will likely mean I won't be able to make my own campaign, and instead will be running one of Paizo's (most likely). However, I've never been too crazy about sticking to default settings, at least with everything as is. I play pretty fast and lose with canon, to say the least.

With that in mind, I've played waaaay more D&D than I have Pathfinder, and I've grown attached to many D&D staples. Even my avatar here is supposed to represent the closest thing to Dragonborn, being my favorite D&D race (in spite of how s%%!ty they are in 5e lol).

I've started drafting my first homebrews for D&D classics like Dragonborn, Warforged, and Planescape-style Tieflings with concessions to modern depictions. I want to make some kind of Warlock Archetype, and some exclusive monsters like Mind Flayers and Beholders but that will have to wait till I have a better grasp on the rules.

Are there character options from other settings (not necessarily D&D, but more of a wide net of non-paizo material) that you are seeking to "import"?

I'm curious, does your version of Dragonborn have tails?

As for your question, I'd like to try and implement werecreatures, alternate pantheons, firearms and blackpowder weapons, the Slayer job from Warhammer Fantasy (they are SO cool!), Dragonborn with tails, and maybe cambions if I can get them to make sense in the setting.

Apart from those, nothing mechanical. Just custom lore and maybe a slightly adjusted magical presence.


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Oh, there's a certain race that I've always wanted to Homebrew in 5e.

Dragonewts: Basically like kobalds but they can evolve and change over time. They start off small, with 2 flawed stats of the players choice but no default boosts. They technically don't come with any heritages, but instead take on "mutation feats". Brief summary follows:

Growth (can select twice) - Gain a boost to the Strength attribute. Increase size from small to medium, or from medium to large. Gain natural weapon, d6 if medium and d10 with reach if large.

Breath (can select twice) - Gain a boost to the Constitution attribute. Select an element. Gain a breath weapon and a resistance to that element. If this feat is selected for the second time, increase range and damage of breath, and increase resistance.

Wings - Gain boost to the Dexterity attribute, and a fly speed of one half ground speed.

Adhesion - Gain boost to Dexterity attribute, and a climb speed equal to ground speed.

Camouflage - Gain boost to Wisdom attribute. As an action, gain +2 circumstance bonus to stealth. May attempt to hide in plain sight if in dimly lit area.

Tongues - Gain boost to Intelligence attribute. Can now understand the spoken language of any intelligent creature (but not their written language). May attempt to mimic their speech patterns with a lore check.

Aminus - Gain boost to Charisma attribute. May select a couple cantrips from the Arcana spell list (Charisma is the casting modifier).

I had more, but I forget what they were. Something about poison saliva and body spikes.


Pathfinder Rulebook Subscriber
Aiden2018 wrote:
RoastCabose wrote:

I am preparing to run a PF2 campaign as soon as possible now that Second Edition on the horizon. This will likely mean I won't be able to make my own campaign, and instead will be running one of Paizo's (most likely). However, I've never been too crazy about sticking to default settings, at least with everything as is. I play pretty fast and lose with canon, to say the least.

With that in mind, I've played waaaay more D&D than I have Pathfinder, and I've grown attached to many D&D staples. Even my avatar here is supposed to represent the closest thing to Dragonborn, being my favorite D&D race (in spite of how s%%!ty they are in 5e lol).

I've started drafting my first homebrews for D&D classics like Dragonborn, Warforged, and Planescape-style Tieflings with concessions to modern depictions. I want to make some kind of Warlock Archetype, and some exclusive monsters like Mind Flayers and Beholders but that will have to wait till I have a better grasp on the rules.

Are there character options from other settings (not necessarily D&D, but more of a wide net of non-paizo material) that you are seeking to "import"?

I'm curious, does your version of Dragonborn have tails?

As for your question, I'd like to try and implement werecreatures, alternate pantheons, firearms and blackpowder weapons, the Slayer job from Warhammer Fantasy (they are SO cool!), Dragonborn with tails, and maybe cambions if I can get them to make sense in the setting.

Apart from those, nothing mechanical. Just custom lore and maybe a slightly adjusted magical presence.

Yes. Dragonborn should be digitigrade and have tails, imo. Always felt weird about the plantigrade feet with big ole claws.


In 5e, there's a monster called Half-Dragon. They are exactly what they sound like: humanoids with dragon heads and tails (and wings, sometimes). Dragonborn look nothing like them. It's infuriating. So I basically write Dragonborn out of the Faerun setting and insert half-drakes whenever I can get away with it.


Pathfinder Lost Omens, Rulebook Subscriber

I'm currently early in the process of converting the 4E D&D Encounters Adventure "Storm over Neverwinter" to Pathfinder 2E. One of my early roadblocks is the Monster conversions.

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