Samsaran, Mystic Past Life, Burning Hands / Scorching Ray from Elemental (non fire) Bloodline, Winter Witch question.


Rules Questions


Say I am a Samsaran with Mystic Past Life. Let’s say a past life I was a Sorcerer with the Elemental (Water) Bloodline. This means that the bonus spells Burning Hands and Scorching Ray lose the fire subtype and gain the cold subtype, as well as dealing cold damage instead of fire damage. Could I choose these cold variants of BH and SR for my character, who would be a Witch?

I’m specifically asking because I’m building a Winter Witch, which wouldn’t be allowed to learn fire spells or cast them, but this would be a workaround. Normally, Scorching Ray wouldn’t matter, but I’d take my first level as Elemental (Water) Sorcerer, while learning Burning Hands, so I technically don’t learn a fire spell as a Winter Witch, since I wasn’t a WW when I learned it, and use the Arcana to change it to a cold spell so I can still cast it, but I realised I could have Magic Missile on the Witch List as a Samsaran, which means with the hex Frozen Caress, I can make it a Cold Spell, and thus free entangle on up to 5 targets when I use Rime Spell Metamagic feat on it, and I wanted to see if I could still get my Cold Burning Hands or not.


A water elemental sorcorer does not know a "cold" hands spell, they know burning hands and have the option when casting it to convert it to a cold spell. So you do not have the option to add "cold" hands through mystic past life, as that spell is not on any spell list.


Java Man wrote:
A water elemental sorcorer does not know a "cold" hands spell, they know burning hands and have the option when casting it to convert it to a cold spell. So you do not have the option to add "cold" hands through mystic past life, as that spell is not on any spell list.

Look again. I’m talking about the Bonus Spells.

Elemental Bloodline wrote:

Bonus Spells: burning hands* (3rd), scorching ray* (5th), protection from energy (7th), elemental body I (9th), elemental body II (11th), elemental body III (13th), elemental body IV (15th), summon monster VIII (elementals only) (17th), elemental swarm (19th).

*These spells always deal a type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.


The spell is still burning hands, it is not Cold Burning Hands. The bloodline alters the energy type, since you no longer have the bloodline you do not deal cold damage with it.


Huh, okay lemme have another cup of coffee.

Okay, so these bonus spells are arcane spells (check), have the descriptor you want (check), looks good so far.

This is somewhat murky to me, but I can see the arguement that "bonus spells" is a class feature that is modifying the spell list and that only unmodified spell lists are valid for Mystic Past Life. Not sure how to resolve that arguement or how I feel about it though.


Okay, well thanks for the help. I wasn’t sure it wouldn’t work, but I wanted to make sure before I wrote it off. I’m just glad I can now pull off a Rime Magic Missile, so I guess the loss of Cold Burning Hands isn’t that big of a deal.

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