CapeCodRPGer
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I think file-sharers are the thing now.
But with stuff like save/reload and save scumming, the game loses a lot of it's edge. Lose a clone? Reload. Unless say, they had special achievements that depend on your numbers of clones or incentives to go to the next clone.
What if they made it like Darkest Dungeon where you could'nt do that?
| Zhangar |
I'd hope it would be similar to a rogue-lite, where you're expected to die but certain things you got done remain done. (The side-scroller Dead Cells is an excellent example of this, where death returns you to the beginning of the dungeon and strips you of your temporary upgrades (like stat bumps) but other power and upgrade unlocks permanently remain, increasing the odds you'll make it further on later runs and eventually allowing you to tackle the game at higher difficulty levels.)
Now the question will be if you only get 6 lives, or if some glitch gives you more than that...
Edit: Hell, they could take a page from PlaneScape: Torment and have puzzles where you have to die and leave it up to your clone to finish things in your place.
| DeathQuaker RPG Superstar 2015 Top 8 |
| 3 people marked this as a favorite. |
Kind of surprised they went through the entire trailer with no mention of Communists. The Computer is obsessed with Communists. (Unless more recent editions of the game dialed that back for whatever reason?)
Your concern about the lack of acknowledgement of communists suggests YOU are a communist, citizen. Prepare for readjustment.
| DeathQuaker RPG Superstar 2015 Top 8 |
Here's the E3 Presentation showing some of the gameplay.
There's also a longer actual gameplay video from IGN, but the dingus who recorded it skips through all the dialogue. The game appears to be in the style of oldskool isometric RPGs (woot it's not 1st person so I can play it!) that rely on buckets of dialogue to get the feel and story, so by skipping through the dialogue, the assbucket who made this basically skipped through the most important parts. Still it's something. Looks like classic realtime with pause, with a party you control. Although this wasn't explored in the demo, looks like you can talk to your teammates to get to know them (and hopefully, eventually accuse them of being traitors as is right and good).