| Frencois |
Just to make sure.
The way Core rules are written, seems I can close a location during my exploration step (after defeating a story bane typically), decide to move to an empty location, start my close location step, attempt and close the one I'm in, decide to move to another empty location, attempt and close it, and so on as long as there are empty locations on the table.
Right?
| Yewstance |
The most valuable thing about this bit of information to me is that characters who can achieve an 'infinite cycle' of moves-and-explores can beat a scenario in as little as 2 turns much more easily, thanks to this. Instead of just closing every location in a turn, they just need to empty out every location in a turn, then in a single turn someone can chain-close all of the locations. Of course, if you empty every location deck the simple matter of closing them is more a formality than anything else at that point.
Besides, such a feat has become much harder - though not impossible - post-Core due to Recovery rules.
But then, post-Core, it's possible - if unlikely - that post-role Fumbus may still be able to achieve such a feat as a turn-1 clearing of all location decks. He just needs a repeatable source of healing that doesn't go into Recovery, a critical mass of exploration cards, and a couple of other ways to leverage extra draw power - like the Ukobach and Swiftshooter allies that let you "draw a card and explore", getting a net bonus of +1 card alongside Fumbus' own power whilst also exploring. You can probably leverage cards like Advocate's Armor to push this further, and so with an 'optimal' deck I'm pretty sure he could turn-1 scenarios, but I don't think it can be done in OP.
(*For reference; Discarding Robe of Items can easily let her search out 3 items from her deck or discard pile that could be used to - among other things - move and/or explore. Her Reanimator Role lets her draw selected items from her deck or discard pile every time a local monster is defeated, so she can leverage each monster defeat into 3 more explorations. There's various other ways she can consistently achieve very high combat checks without expending cards, such as using her high Survival skill, a sufficiently strong "Sphere"-like spell, or Sunrod + the aforementioned Robe of Items spam.)
(As for OA1 Estra; as far as has been communicated, both Codex of Conversations and Neferekhu allow her to spam ludicrous quantities of draw-power by generating Charisma/Diplomacy checks for her to pass. Recovery impedes this strategy in numerous ways, but there's still plenty of Display-able spells or other non-recovery methods of combat for her to use (Falcon Crown, Mindblade, etc) and she should still draw way more cards than she expends, and recharge most of the cards she uses. As I said, it's harder with Recovery, but no spell (at least that wasn't a display-able one) was integral to allowing her to go infinite anyway.)
| redeux |
just in case anyone reading this thread missed it
If a location is closed during your explore step, you may no longer explore.
So if you're able to close locations outside of your exploration step then you can potentially close more than one location per turn.
Anyway, I was under the impression that you only got an attempt to close AT THE START of the Close Your Location step (pg 6/15), but I agree I don't quite see that position supported in the rules. Not sure if I believe this is a big deal or not. The turn2 victory thing doesn't sound fun, and if a table happened to have this set up in normal circumstances then maybe that's just cause for celebration?
| Frencois |
Say you have a character and/or boons combo allowing to move between explores a number of time.
Then with a couple of such characters, you can empty all locations in a few turns, and then any character can potentially close all of them in a single turn.
Why not ?
Until proven broken, don't fix it...