Natural attack Shifter / Barbarian questions


Rules Questions


Hey, everyone!

I'm new to pathfinder (an old veteran of 3.0 and 3.5), and I've been enjoying playing around with novel possibilities. I took some time rolling up a character and relearning the rules, and I just wanted to check to make sure I haven't done something wrong in my understanding of how this all works (particularly natural attacks). We're starting at fourth level, but I'm providing the build I intend to take up to level 6 to make sure it's legit. The attack values I've provided are when using natural attack shifting, and I'm only providing feats that are integral to combat operations.

GORNTSHKLIX, LIZARD FOLK SHIFTER 4/ BARBARIAN 2
STR: 20 DEX 12 CON 18 INT 11 WIS 16 CHA 10

SHIFTER ASPECT: CROCODILE
POWER ATTACK
ARMOR PROFICIENCY: HEAVY
RAGE
RAGE POWER: FIEND TOTEM, LESSER
DANGEROUS TAIL

Gear:
Amulet of Mighty Fists +1

Full attack action (NORMAL): Bite+11 1d3+6, 2xClaw+11 1d4+6, 2x Croc Tail Slap+11 1d4+6, Lizardfolk Tail Slap+6 1d4+4

Full attack action (RAGING): Bite+13 1d3+8, 2xClaw+13 1d4+8, 2x Croc Tail Slap+13 1d4+8, Gore+13 1d8+8, Lizardfolk Tail Slap+8 1d4+5

Full attack action (NORMAL POWER ATTACK): Bite+13 1d3+10, 2xClaw+9 1d4+10, 2x Croc Tail Slap+9 1d4+10, Lizardfolk Tail Slap+4 1d4+8

Full attack action (RAGING POWER ATTACK): Bite+11 1d3+12, 2xClaw+11 1d4+12, 2x Croc Tail Slap+11 1d4+12, Gore+11 1d8+12, Lizardfolk Tail Slap+6 1d4+9

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I'm mostly concerned about how to go about incorporating the at will shift attacks into the attack action. I currently am working under the understanding that a single shifted body part can attack twice (The only available natural attack for Frogs to gain, for example, is Bite, and it seems insane that Frog based shifters would be limited to a single natural attack), so I feel semi-safe with the double Croc tail slap. My main concern is whether I have to limit myself to either crocodile tail slap or lizardfolk tail slap. Ideally, I'd like the extra croc tail to shoot out just above the lizardfolk one.

Alternatively, is it possible to make the double shift go to foot claws or something instead? I'm mostly just running into the issue of doubling up on body parts here.


Keille wrote:
Hey, everyone!

Hello!

Keille wrote:
I'm mostly concerned about how to go about incorporating the at will shift attacks into the attack action. I currently am working under the understanding that a single shifted body part can attack twice (The only available natural attack for Frogs to gain, for example, is Bite, and it seems insane that Frog based shifters would be limited to a single natural attack), so I feel semi-safe with the double Croc tail slap. My main concern is whether I have to limit myself to either crocodile tail slap or lizardfolk tail slap. Ideally, I'd like the extra croc tail to shoot out just above the lizardfolk one.

Basically, it's assumed that you don't grow extra appendages if you already possess the natural attack, because otherwise you could easily end up with three pairs of arms before level 4 simply by stacking Claw attacks on top of each other.

So a shifter with the Frog aspect has the choice to switch out one of their normal Shifter Claws attacks for a bite attack, ending up with one Bite and one Claw attack.
As a Shifter with the Crocodile Aspect you have the option to switch out one of your claw attacks for one tail slap, and another of your claw attacks for one bite attack.

Your Shifter Tail Slap would not stack with the one from Dangerous Tail, which means your normal attack routine should look like this:

(BAB 6, Str Mod 5, Enhancement 1)

Keille wrote:

Full attack action (NORMAL):

Bite +12 (1d3+6),
2x Claw +12 (1d4+6),
Lizardfolk Tail Slap +7 (1d4+4)
Keille wrote:
Alternatively, is it possible to make the double shift go to foot claws or something instead? I'm mostly just running into the issue of doubling up on body parts here.

Claws goes on your hands, and Talons goes on your feet. The rest of the natural attacks are otherwise pretty straightforward (with the exception of Slam attacks).

So if you're not looking to actually transform into a Crocodile, maybe you should just take one level of Shifter with the Deinonychus, Falcon, or Owl aspects to gain Talon attacks.


Keille wrote:
Full attack action (NORMAL): Bite+11 1d3+6, 2xClaw+11 1d4+6, 2x Croc Tail Slap+11 1d4+6, Lizardfolk Tail Slap+6 1d4+4

That's not legal. According to the polymorph rules, "While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function." CRB pg. 212

Keille wrote:
I currently am working under the understanding that a single shifted body part can attack twice

Body parts aren't actually the problem (a bite and a gore with horns on the same head work just fine alongside). Each attack form needs a seperate body part, though (e.g. for two tail slaps, you need two tails), with the exception being bonus attacks like from Haste (with haste, you could chose any of your legal natural attacks and make that one twice in a full attack).

In crocodile form, you have a bite, a tail slap, and the gore from Lesser Fiend Totem (which still works because it falls under the last part of the above rule quote). The Shifter's Claws class feature only works in natural form, not when using a polymorph effect (which Wild Shape counts as since it imitates a polymorph spell). Dangerous Tail is a natural attack of your original form and thus lost.


Thanks for the help, people! I've swapped over to deinonychus, as it makes juggling these attacks easier and still fits the original theme of the character. I'm still a little confused at why a lizardfolk can't grow an extra tail for the slap, though, as (presumably) any other race that doesn't already have a tail would grow one wholesale.

Dark Archive

Keille wrote:
I'm still a little confused at why a lizardfolk can't grow an extra tail for the slap, though, as (presumably) any other race that doesn't already have a tail would grow one wholesale.

A race with gore wont get a second gore either.

Nor will you gain a second head for a second bite, or 2 more arms for the 2 more claw attacks.
If you have one of the existing attack forms you just get to pick which damage you'd rather use


Keille wrote:
I'm still a little confused at why a lizardfolk can't grow an extra tail for the slap, though, as (presumably) any other race that doesn't already have a tail would grow one wholesale.

I'm a little confused on what you mean. When you polymorph, you don't "grow" anything, you turn into that creature.

You don't grow a tail when selecting Dangerous Tail, either - the feat enhances your existing tail that you have from being a lizardfolk (the feat is lizardfolk only).

You are kinda right because strict RAW, nothing explicitly limits your natural attacks attached to the same exact body part, so by very strict RAW, you could have two bites with the same mouth and three sets of claws with the same pair of hands or something. Of course, that's utterly ridiculous and absolutely no GM ever will allow you to do that. It's strongly implied (including by this FAQ, which Wonderstell already alluded to), but not outright stated. Note that Dangerous Tail is from a book mainly for GMs/NPCs, not players/PCs.

If you want more natural attacks, look at the Weretouched Shifter, the hybrid form makes an exception for using Shifter's Claws so you can have 5 primary natural attacks (with Deinonychus aspect) without the need to use munchkin s#!$ that is an express train to the "rocks fall you die" destination.


Derklord wrote:
Keille wrote:
I'm still a little confused at why a lizardfolk can't grow an extra tail for the slap, though, as (presumably) any other race that doesn't already have a tail would grow one wholesale.
I'm a little confused on what you mean. When you polymorph, you don't "grow" anything, you turn into that creature.

OP isn't actually using the Wild Shape given to the Shifter at 4th level, OP is just using the Alternate Shifter Claws given to someone with the Crocodile Aspect at level 1.

Normally that's two Claw attacks, but the Alternate Natural Attacks for a Crocodile is a Bite and Tail attack.

So the Polymorph rules don't apply, which is why OP can use their Bite/Claw/Claw attack routine they have from being a Lizardfolk.

Derklord wrote:
If you want more natural attacks, look at the Weretouched Shifter, the hybrid form makes an exception for using Shifter's Claws so you can have 5 primary natural attacks (with Deinonychus aspect) without the need to use munchkin s!#% that is an express train to the "rocks fall you die" destination.

The Falcon also ends up with five natural attacks, so the choice is basically between having Flight or Pounce.


Wonderstell wrote:
OP isn't actually using the Wild Shape given to the Shifter at 4th level, OP is just using the Alternate Shifter Claws given to someone with the Crocodile Aspect at level 1.

Ah, I didn't get that (the OP said "shifting", and with 4 levels in Shifter, I presumed that to mean "wildshaped"). I apologize for the confusion and my inadvertently off-topic posts.

The alternate natural attacks stuff in WO is badly written, but I think RAW it actually works how he said. I wouldn't expect many GMs to allow you to grow two additional tails when imitating a crocodile, though (unless your campaign was written by The Asylum).


Hey Guy's I have a Shifter in my campaign and he's taken the CROCODILE aspect I am wondering if you let them have the Death roll ability.

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