Do Dhampir count as undead?


Rules Questions


So at one point I thought they did. Specifically it was set up so that they counted as undead or not-undead depending oh which would be worse for them. That's what my memory told me and I was thankful to not find that information when I looked up the race online.

https://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir/

However, as I began looking at the Vetala-Born option for the race I came across this trait:

"Stubborn (Vetala) The angry child inside bolsters your will, and you often prove utterly defiant. You gain a +2 trait bonus on saving throws against attempts to control you, such as command undead, halt undead, or channeled energy to turn or control undead. (Source Blood of the Night)"

Why would I need to resit command undead if I didn't count as/wasn't undead?

Please help find the truth in this mess. Thank you all.


Dhampir are not undead. They just have a few undead-ish qualities.

D20pfsrd seems to have grouped together the traits for Dhampir with the traits for actual Vampires; Stubborn(Vetala) is one of the latter. Note it is for Vetala (actual vampire) not Vetala-Born (dhamphir) aka Ajibachana.


Fuzzy-Wuzzy wrote:

Dhampir are not undead. They just have a few undead-ish qualities.

D20pfsrd seems to have grouped together the traits for Dhampir with the traits for actual Vampires; Stubborn(Vetala) is one of the latter. Note it is for Vetala (actual vampire) not Vetala-Born (dhamphir) aka Ajibachana.

Thank you! Btw when did you race change to catfolk from bearfolk?


Ezzard wrote:
Btw when did you race change to catfolk from bearfolk?

When I killed the pathetically non-fuzzy bear I devoured his body, taking his name and soul for my own fuzzy self!


Since this is the most recent thread I found, animate dead. It looks like Command Undead *does* work on dhampirs:

FAQ wrote:
Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities.

Liberty's Edge

The feat Command Undead should work, as the enslavement is an effect and you channel negative energy when using it.

The spell Command Undead shouldn't, as it targets an undead, and the target damphir isn't an undead.


Negative ghostrider, Command Undead (both the feat and the spell) does not affect them. Dhampir only react to the healing/damaging of Positive/Negative Energy differently than other races, but they are living creatures. They are not Undead.

Dhampir wrote:

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.


That's the prior language.

"Update: Page 299—In the description of the Negative Energy Affinity ability, replace the current entry with the following:

Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities."

FAQ Link

Diego: Yes, the feat not the spell. You could say though that the spell treats them differently (target-able vs. not). Disagreeing with that, one could also say that the Command Undead feat doesn't affect living and undead differently, as it doesn't affect living at all.

I do somewhat think this was intentional - there is precedent for e.g. Evil Clerics turning Paladins back to 1e D&D.

Liberty's Edge

Majuba wrote:

That's the prior language.

"Update: Page 299—In the description of the Negative Energy Affinity ability, replace the current entry with the following:

Negative Energy Affinity (Ex) The creature is alive, but is treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy. Format: negative energy affinity; Location: Defensive Abilities."

FAQ Link

Diego: Yes, the feat not the spell. You could say though that the spell treats them differently (target-able vs. not). Disagreeing with that, one could also say that the Command Undead feat doesn't affect living and undead differently, as it doesn't affect living at all.

It says "all effects". Targeting a spell isn't an effect. What the spell does is an effect.

It is possible that RAI the new version was meant to include the targeting, but RAW doesn't.

Majuba wrote:
I do somewhat think this was intentional - there is precedent for e.g. Evil Clerics turning Paladins back to 1e D&D.

I am old enough that I remember that.

It was more fun to have the evil cleric use an Amulet of Ultimate Evil and force the good cleric to ascend to the heavens (followed by a special quest traveling to the outer planes to recover the cleric).


While both the racial trait of the dhampir and the universal monster rule share the same name they separate abilities with different effects. There is precedent for this as well, the feats “Strangler” from ultimate magic and ultimate combat come to mind. Even if they were the same ability the dhampir racial trait gives specific rules elements(and specific trumps general) as quoted above by Ryze. They are healed by negative energy and harmed by positive energy that is all.


If Command undead works on Dhampir, then Dominate person/monster, poison, mummy rot, energy drain and ...do not work.

Silver Crusade

Do Dhampir count as undead?
(checks Bestiary entry.... Dhampir Type=humanoid Sub-Type=(Dhampir)).

Looks like the answer would be no - not normally.
I mean unless someone one Animated them or they got killed by a Spector or something... but that changes their Type to Undead...

but with this, as with all things, check with your GM. She may have changed it.

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