Void Scythe weapon questions


Rules Questions


Had a quick rules question about the Void Scythe
1) It says "the Blade is formed of negative energy..." Obviously a Brilliant Energy weapon can't normally hurt undead, but if this one specifically says the blade is negative energy, does that mean it can heal them?
2) "The wielder can channel negative energy directly into the scythe..." Does the Antipaladin's Touch of Corruption (like Lay on Hands, but negative energy) work for this, or does it specifically have to be the Channel Negative Energy class feature?


1. Unless it deals negative energy damage, no. Brilliant energy weapons still deal their normal damage type.
Depending on the situation as a GM I might allow the scythe to do so, though probably only while charged, but this is based on "seems cool and makes sense", not the rules.
2. No. The antipaladin would have to expend two uses of Touch of Corruption to use their Channel Energy class feature.


Aldrakan wrote:

1. Unless it deals negative energy damage, no. Brilliant energy weapons still deal their normal damage type.

Depending on the situation as a GM I might allow the scythe to do so, though probably only while charged, but this is based on "seems cool and makes sense", not the rules.
2. No. The antipaladin would have to expend two uses of Touch of Corruption to use their Channel Energy class feature.

1) That's what I thought, just wanted to be sure. Allowing it to heal undead all the time would probably be a little bit too much.

2) That's what I was worried about. I was looking at the Void Scythe for a Soradin I'm playing (Graveknight Antipaladin2/Sorcerer4/Dragon Disciple7, keeping my caster level up using Prestigious Spellcaster) and it looked really cool, but when my options are to eventually get 9th level spells or to put more levels into Antipaladin just to make better use of single magic weapon...


about #1 remember that unlike 3.5, in pathfinder when you channel energy you need to decide if you wish to heal or damage. even negative energy won't heal undead if it was channeled to damage the living. this show that not every negative energy would heal undead. so as mentioned above by Aldrakan, unless specifically called out to do so, undead won't heal even when they face negative energy (they just won't be damaged like living things would.).

as for #2 there is a magical item that give +2d6 to channel energy damage that mean 2 more rounds per use. there is also magical item that allow 2 more channel per day (or was it 1 more for clerics and 2 more touch for paladins\the like. not sure)


zza ni wrote:

about #1 remember that unlike 3.5, in pathfinder when you channel energy you need to decide if you wish to heal or damage. even negative energy won't heal undead if it was channeled to damage the living. this show that not every negative energy would heal undead. so as mentioned above by Aldrakan, unless specifically called out to do so, undead won't heal even when they face negative energy (they just won't be damaged like living things would.).

as for #2 there is a magical item that give +2d6 to channel energy damage that mean 2 more rounds per use. there is also magical item that allow 2 more channel per day (or was it 1 more for clerics and 2 more touch for paladins\the like. not sure)

#1) Good point, I forgot that part. Damage only it is.

#2) I do see the Phylactery of Negative Channeling but I don't see one that gives you more channels/day.
The main reason I asked if ToC would work is because I built a Soradin that only took 2 levels of Antipaladin, so he doesn't have the Channel Negative Energy class feature. Probably pretty badly built, to be honest, but he's still strong and fun.


about #2 sorry let me link it.
vestments of war.
item should work with the anti-paladin's touch of corruption as per:
"This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature. "
but i don't think 2 levels of anti-paladin would work since you never get the channel energy ability and that is what you need to use to charge up the scyth

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