Core set: Balmberry


Pathfinder Adventure Card Game General Discussion


Still getting used to the way recovery works with the new rules, so I wanted to make sure I was playing the card Balmberry correctly. The text reads: Powers: On your turn, bury or banish to heal a local character a card and/or remove a scourge from them. During Recovery: You may succeed at a Divine or Survival 8 check to recharge this card"

So, if I'm reading this correctly, when I play Balmberry, I have to choose to bury or banish. If I choose banish, then at the end of my turn I will have a chance to recharge it, but if I fail, it's banished. Burying means I don't have to banish it but I don't get a chance to recharge it. Am I reading this correctly? I like the idea of hanging on to a healing item so you for sure have it next game, or attempting the recharge but risk losing it (although, since it's a level 0 item, if you don't pick up any other items then you can add it back in no problem). Curious if I'm reading this correctly!


Ysalmari21 wrote:
Am I reading this correctly?

It would seem you are :)

The "action price" options there may have another important distinction for some characters. If that card has, say, the Alchemical trait - some characters, like S&S Damiel, may prefer to banish it (without attempting Divine/Survival) - which for them would equate an automatic recharge! So, the banish option may be intended mainly for characters with such abilities.

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Longshot11 wrote:
The "action price" options there may have another important distinction for some characters. If that card has, say, the Alchemical trait - some characters, like S&S Damiel, may prefer to banish it (without attempting Divine/Survival) - which for them would equate an automatic recharge! So, the banish option may be intended mainly for characters with such abilities.

That is exactly the case.


Ysalmari21 wrote:
So, if I'm reading this correctly, when I play Balmberry, I have to choose to bury or banish. If I choose banish, then at the end of my turn I will have a chance to recharge it, but if I fail, it's banished. Burying means I don't have to banish it but I don't get a chance to recharge it. Am I reading this correctly?

Is there a new general rule that buried cards can't be recharged? That affects numerous cards in the Ultimate Wilderness deck.

For instance, Angelstep (Item 2) becomes less interesting until you reach tier 4 - which is when you can automatically get the card back if banished.


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There's a new general rule that says something like "Cards you Banish that have a During Recovery section are put in a Recovery Pile until Recovery, where you do what they say." It was mentioned in the Core Principles: Rethinking Complexity in the Pathfinder ACG, Part 2 blog.

Old cards with recharge checks would be handled using whatever the conversion rules say.

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I believe the new rule is, essentially, "If you would banish a boon and it has a During Recovery power (or an old-school "if you have X skill discard, or attempt a check to recharge instead" power), place it in a recovery pile, then attempt recovery at the end of the turn".

For cards OTHER than these such as cards that bury or discard by default, you still do the recharge or whatever check immediately after you play it, so this doesn't affect cards that have a "bury, or if you have X skill you may attempt Y check to recharge instead" power.


The new rule is:

Core Rule Book, "Playing Cards", pg 7 wrote:
Banish: Most cards you banish return to the vault, shuffled in with other cards of the same type. However, if you would banish a card you played that has a during recovery power, instead set it aside in a recovery pile. At the end of the turn, you can attempt to recover some of these cards.

If you're using cards from older sets, there is also a rule on how to handle those.

Core Rule Book, "Compatibility with older sets", pg 26 wrote:
If a card you banish to play has a check that can allow you to do something other than banish it, put it in a recovery pile and attempt that check at the end of the turn.

That means Angelstep will work exactly the same as Balmberry under the new rules: You can banish it and take a chance that you'll be able to recover and recharge it, or you can bury it.


Great, thanks - except for the fact that many Ultimate Wilderness cards are now less useful. Boo.

I guess I'm wondering why the new rulebook hasn't been released now that there are copies of the Core set out in the wild.

Though if I paste together all the quoted rules sections in all the different threads, I'll have a full page of rules. Only 31 pages to go!


wkover wrote:
...I'm wondering why the new rulebook hasn't been released now that there are copies of the Core set out in the wild.
Vic Wertz wrote:
We're planning to release the Core Set Rulebook PDF just before PaizoCon next week. (Curse doesn't have a rulebook—it uses the Core rules.)

(here)

Technically, today and tomorrow qualify as "just before PaizoCon" [this] week. ;)


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wkover wrote:
I guess I'm wondering why the new rulebook hasn't been released now that there are copies of the Core set out in the wild.

Perhaps they're waiting for the official street date.

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