Moospuh
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In my sunday morning game, my Minotaur(Reskinned BoarKin Skin walker, following the large varient), reached level 7, and i need help picking his rogue talent that he gets. For now, his build is support/Main Dps.
Hes a Totemic Skald+Red tounge archetypes, following the Bull totem who supports his spellcasters through teamwork feats/spells that augment their spellcasting while fighting with a two handed axe. Im planning on taking natural spell at level 9 so he can cast when hes in cow form.
Feats are:
1:Arcane strike
3:Power attack
5:Riving Strike
6:Peoples revoult teamwork:passing grace
7:Weapon Shift
7:Peoples revoult teamwork:Broken wing gambit.
Rage powers:
Bull totem(Hunter)
Animal Totem
The Team:
Dwarven cleric of Sarenrae(Pyro)
Changling Wizard(Utility control)
Minotaur Skald(Party buffs/Dps)
Human Synthesis Summoner(Tank/Single buff)
And every so often we have a catfolk swashbuckler, and a ??? Inquisitor(super hiding race. We think drow) Whom blth have irregular schedules and both play when they can.
I can already do alot for the team, but we dont have a rogue, so i was thinking trap spotter.
| avr |
Are you actually going to be good at finding traps though? Trap spotter just lets you make the roll, being good at perception is up to you, and a lot of melee bard-types dump wisdom in order to have good physical stats and charisma. Also it's not likely to be useful in combat which is generally when you'll grant it to others via raging song.
Admittedly, lacking a rogue's class features there aren't that many great rogue talents. Combat trick has some interesting options though; get amateur swashbuckler (dodging panache) to avoid full attacks for example. Positioning attack for more offensive combat movement, eerie disappearance if anyone in the party is good at stealth, or got your back to effectively double the flanking bonus are worth thinking about too.
BTW: tongue not tounge.
| Derklord |
I can already do alot for the team, but we dont have a rogue, so i was thinking trap spotter.
I'm trying to figure out how these two sentences are connected. I mean, if you had the Rogue, if he hadn't select that exact Rogue Talent, you would be in the exact same situation.
Spotting any kind of trap, mundane or magical, is a perception check, the Cleric should already be good at that. How exactly detecting a trap works depends on the GM, so it's impossible to say for us how useful Trap Spotting is in your campaign.
Note that thanks to Duplicitous Rhetoric, your party members get the Rogue Talent as well. So, if you select Combat Trick, every time you start Inspired Rage, your teammates can select a combat feat that they then gain for the duration of the song. Like, say, Dedicated Adversary.
| Derklord |
This is one of these things where Pathfinder suffers from the severe lack of future proofing. If we take the Rogue Talents' descriptios literally, only the eight Rogue Talents from Cohorts and Companions and Spymaster's Handbook work, ebcause these use second person in their description and thus do not say "rogue".
Similarily, talents granting bonus feats tend to say "A rogue that selects" or something close, if we take the 'select' thing literally, Duplicitous Rhetoric doesn't work with these because the party member didn't select anything, the Skald did.
Duplicitous Rhetoric doesn't mention anything about keeping the Skald's choices for the party members. The CRB doesn't make a difference between bonus and regular feats, and thus you can select feats as normal when you gain a bonus feat. Under the above paragraphs, the party members do gain a bonus feat.
| Cavall |
I would agree with avr. If you shared weapon focus, they would not get to choose what weapon focus it was. It would be whatever the skald chose at the time of taking the power. Same with the combat feat here. They are getting whatever he chose, not each getting to select their own choice. The other way seems really hinky.