What would be a good 11th level feat and talent for this sniper build?


Advice

Grand Lodge

I played a fun scenario in PFS a while back which has a unique item that I would love to acquire for this particular character, so I plan on GMing or replaying the scenario in the future. I have the build mostly fleshed out. My main role is utility support with UMD and face skills, + trapfinding. In combat my goal would be to remain unseen and use the sniping stealth mechanic and the Master sniper feat to get two potshots off with sneak attack.

Here is the build. This is for PFS so I know 11th level isn't a huge deal since it's the end of the character's career, but I'd love suggestions for a fun feat and rogue talent that would be a decent capstone for this character.

Suggestions to fine-tune this character are also very welcome.

Halfling sniper:

Halfling Woodland Sniper Slayer 3 / Burglar Unchained Rogue 8
Str 12-2
Dex 16+2, +1 @lv4, 8
Con 12
Int 12
Wis 12
Cha 12+2
Traits: Fate's Favored, Freed Slave (Andoran)
Alternate Racial Traits: Adaptable Luck, Fleet of Foot
max skill ranks in Perception, Kn(planes) Disable Device and Stealth. high investment in escape artist, acrobatics, Diplomacy, bluff, UMD and slight of hand.

Slayer 1: Go Unnoticed
S1/Rogue 1: No choices to be made here (Sneak Attack +1d6)
S1/R2: Skill Focus (Stealth), Rogue Talent [RT]: Dampen Presence
S1/R3: Finesse Training: Dagger (Sneak Attack +2d6)
S1/R4: Shadow's Shroud (Conduit feat), RT: Superior Sniper
S1/R5: Skill Unlock(Stealth) (Sneak Attack +3d6)
S2/R5: Slayer Talent: Archery Combat Style: Rapid Shot, Master Sniper
S3/R5: No choices to be made (Sneak Attack +5d6 with ranged attacks, +3d6 with melee)
S3/R6: Point-Blank Shot, RT: Combat Trick: Precise Shot
S3/R7: Nothing to choose (Sneak Attack +6d6 w/ ranged, +4d6 with melee)
S3/R8: Feat:???, RT: ???

Combat tactics are to use Shadow's Shroud if I'm not a 5ft step to cover. At level 5 I can snipe at nearly any time thanks to Shadow's Shroud and only at a -10 penalty to stealth. At 6th I no longer take a penalty for sniping thanks to Skill Unlock, and at 7th I am able to make two attacks. I need to save up 22,500 gp for some special goggles that work like Sniper's Goggles+, and I should have access to that item as early as level 7.

Beginning at level 5, how useful will Go Unnoticed be? whoever I beat in initiative will not know what square I was in when combat started but that is less of an issue for me than simply being able to snipe. Even if an enemy knows what square I am in, i have evasion for AoEs, they can't target me with spells, and attacks have a 50% miss chance. so I'm open to retraining that feat after level 5 but I would appreciate advice on what to replace it with, if anything.

*edit* I'm willing to change archetypes too but I don't want to give up trapfinding. The ability to disable magic traps is something I want to be able to do.


If you can squeeze it in, the Counterfeit Mage archetype really helps you out with getting UMD online quicker. And getting it online early is kind of a priority in PFS play.

I'm not really sure what the Slayers levels get you, and I'd try to secure an alternative option to stealth in addition to Shadow's Shroud since it only functions for round/level.

Grand Lodge

Counterfeit mage would be good but losing my 4th level rogue talent means delaying dampen presence until 11th level, since I’d need Superior Sniper as my 2nd level rogue talent.

I need at least two levels of Slayer to get Rapid Shot without the prereq of point blank shot. The third level with the woodland sniper archetype gets me 2d6 ranger sneak attack. I can retrain the Slayer levels once I hit level 9 but at that point, how much do I benefit from doing that?


Syries wrote:
I need at least two levels of Slayer to get Rapid Shot without the prereq of point blank shot. The third level with the woodland sniper archetype gets me 2d6 ranger sneak attack. I can retrain the Slayer levels once I hit level 9 but at that point, how much do I benefit from doing that?

I think you've misunderstood the Woodland Sniper archetype. It simply makes your Sneak Attack "ranged only", it doesn't double your precision damage.

Grand Lodge

Oh, yeah it does look like I misread that ability. The third level of (base) slayer still gets me the extra 1d6 sneak damage at HD 8, for 4d6, whereas if I go back to rogue after only 2 levels I don’t get 4d6 sneak until lv9


I'd probably go full rogue and set aside the non-essentials for later.

Counterfeit Burglar UnRogue
1 PB Shot, Weapon Finesse (B)
2 (RT: Combat Trick) Rapid Shot (B)
3 Expert Sniper
4
5 Shadow's Shroud
6 (RT: Superior Sniper) Master Sniper (B)

********

Also, if you're not all too hung up on charisma, you could dump it while changing one of your traits for Student of Philosophy.

Int 12 -> 14
Wis 12 -> 14
Cha 14 -> 9

This would give you the same Bluff/Diplomacy/Will bonus as before, but more skill ranks. Might be an idea to raise your Con to 14 at the cost of -1 to Bluff/Diplomacy, though.

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