Monster Race Suggestions for a PC Build


Advice


Starting a new mini-campaign. GM is allowing, even encouraging, the players to use monster races. We will be starting at level 10 (includes racial HD and class HD). Will probably only go to level 12. I will definitely be the melee tank-anvil. We will probably have both  a gunslinger and SOS caster for the hammer roles. I have 2 potential builds types.

A) If no one else has any diplomatic skills, I will probably play a paladin. Want at least 4 paladin levels, so it can’t have more than 6 racial HD. Would probably take the feats combat expertise and improved trip, wield a guisarme, and trip anyone trying to get to the squishies.

B) If someone else has diplomatic skills, I will go the dumb brawler route. Would probably take the feats combat expertise, improved trip, improved disarm, wield a horsechopper, and trip/disarm anyone trying to get to the squishies.

I don't think undead or outsiders make sense for the setup of the campaign/group. Otherwise I don't have any strong opinions yet.  I want something wierd since it is a rare opportunity to play the extremely wierd. Was even considering something like an awakened wolf (since they already have trip) for B, though I'm not sure that is durable enough for the Tank part of the role. Finding things with a bonus or at least not a penalty to charisma for A is a bit tougher. Looking for suggestions on which race to use.  So what seems effective, fun, bizarre, or just unexpected to you?


GM decided we have to be at least roughly humanoid shaped.


BEFORE ADJUSTMENTS- Ogrekin Tiefling:

Hushlum:

Oni-spawn tiefling OGREKIN barbarian (invulnerable rager, urban barbarian) 9/fighter (unbreakable) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 264, Pathfinder RPG Bestiary 2 204, Pathfinder RPG Ultimate Combat 31, 49)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 24, touch 10, flat-footed 24 (+10 armor, +4 natural)
hp 133 (10 HD; 1d10+9d12+59)
Fort +13, Ref +3, Will +4; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +2 trait bonus vs. charm and compulsion
DR 4/—, 8/lethal; Resist cold 5, fire 2, extreme endurance
--------------------
Offense
--------------------
Speed 30 ft.
Melee (L) +3 greatsword +23/+18 (3d6+18/19-20) or
. . gauntlet (from armor) +20/+15 (1d3+10) or
. . unarmed strike +20/+15 (1d3+10 nonlethal)
Special Attacks powerful build, rage (25 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], fight response, superstition +4)
--------------------
Statistics
--------------------
Str 30, Dex 10, Con 20, Int 6, Wis 12, Cha 6
Base Atk +10; CMB +20 (+21 disarm, +21 steal); CMD 30
Feats Cleave, Cleaving Finish[UC], Diehard, Endurance, Furious Focus[APG], Power Attack, Stalwart[UC]
Traits birthmark, reactionary
Skills Climb +14, Intimidate +10, Perception +9, Stealth -4, Survival +7, Swim +14
Languages Abyssal, Common
SQ bullying, controlled rage, crowd control, oversized limb
Other Gear +3 elephant plate armor, +3 greatsword, 150 gp
--------------------
Tracked Resources
--------------------
Harrow Points - 0
Rage (25 rounds/day) (Ex) - 0/25
--------------------
Special Abilities
--------------------
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Bullying +1 racial bonus on combat maneuver checks to disarm or steal
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +4 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fight Response (Ex) Spend 3 rounds of rage to immediately rage upon attempting saving throw vs. fear.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oversized Limb The ogrekin can wield weapons one size category larger than normal without any penalty and gains a +2 bonus to its Strength.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Build Can function as one size larger where advantageous.
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stalwart Forgo dodge AC bonus for equivalent DR
Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

AFTER ADJUSTMENTS
HUSHLUM:

Oni-spawn tiefling OGREKIN barbarian (invulnerable rager, urban barbarian) 9/fighter (unbreakable) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Bestiary 264, Pathfinder RPG Bestiary 2 204, Pathfinder RPG Ultimate Combat 31, 49)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 28, touch 11, flat-footed 27 (+10 armor, +1 dodge, +7 natural)
hp 163 (10 HD; 1d10+9d12+89)
Fort +16, Ref +3, Will +4; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities but must resist all spells, even allies', +2 trait bonus vs. charm and compulsion
DR 4/—, 8/lethal; Resist cold 5, fire 2, extreme endurance
--------------------
Offense
--------------------
Speed 30 ft.
Melee (L) +3 greatsword +24/+16 (3d6+27/19-20) or
. . gauntlet (from armor) +18/+13 (1d3+16) or
. . unarmed strike +18/+13 (1d3+16 nonlethal) or
. . 2 claws +13 (1d6+8)
Special Attacks powerful build, rage (25 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], fight response, superstition +4)
--------------------
Statistics
--------------------
Str 30, Dex 10, Con 26, Int 6, Wis 12, Cha 6
Base Atk +10; CMB +18 (+19 disarm, +19 steal); CMD 31
Feats Cleave, Cleaving Finish[UC], Diehard, Endurance, Furious Focus[APG], Power Attack, Stalwart[UC]
Traits birthmark, reactionary
Skills Climb +14, Intimidate +10, Perception +9, Stealth -4, Survival +7, Swim +14
Languages Abyssal, Common
SQ bullying, controlled rage, crowd control, oversized limb
Other Gear +3 elephant plate armor, +3 greatsword, 150 gp
--------------------
Tracked Resources
--------------------
Harrow Points - 0
Rage (25 rounds/day) (Ex) - 0/25
--------------------
Special Abilities
--------------------
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Bullying +1 racial bonus on combat maneuver checks to disarm or steal
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +4 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fight Response (Ex) Spend 3 rounds of rage to immediately rage upon attempting saving throw vs. fear.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oversized Limb The ogrekin can wield weapons one size category larger than normal without any penalty and gains a +2 bonus to its Strength.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Build Can function as one size larger where advantageous.
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Stalwart Forgo dodge AC bonus for equivalent DR
Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


as this is off the rails; why not be an undead paladin or construct brawler? you could also review the silly DPR Olympics threads.


Actually construct brawler was one I was planning to start looking at when I get home. I still don't think undead would work out well, but I might see what the rest of the group thinks about it.


Kasatha and Thri Kreen are obvious choices: 4 Arms! Thri Kreen also have 4 Claw Attacks and a Bite Attack.

AFAIK, Thri Kreen are a 3.5 Race and not a Pathfinder Race. If your GM allows a 3.5 Race, perhaps he will allow 3.5 Feats, and OH how the insanity would flow!


gee. i guess i could have come up swinging with a Half-Dragon Half-Ogrekin Undead Behemoth with Arms for Legs. sigh Next Time.

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