| TheMonkeyFish |
So... Lets say for an arguments sake that some Deity had both the Skalykind (Saurian) (Level -2) and Animal (Level - 4) Domains. If a PC gets both of these and gets Eldrich Heritage for the Arcane Bloodline (Level - 2), how would this work in Pathfinder Society?
I swore that I had seen an FAQs about this, and it had said that the PC would have to select one of their companions at the beginning of the session and leave the others "at the stables" (Effectively rendering them unusable).
Unfortunately, I'm unable to locate this FAQ and am completely lost.
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Additionally, how would this rule effect a Druid casting Spontanious Summon Natural Companion while they already have an Animal Companion on the field?
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Typically, if any character has more than one "Pet" albeit a familiar, animal companion, mount, or undead army- you're only allowed to bring one on the mission.
Summons are temporary, but be aware- unless you know exactly what you're doing and how strong your summoned creatures are- bringing in too many of them will really irk the GM and other players as you clutter the battlefield.
recently my group had a Tribal Shaman summon several Leshy's and he even forgot that he had Augmented Summons and his leshy's could have been doing more damage.
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Check out the Organized Play FAQ
How many animals and companion creatures can I have at any given time?
At the beginning of each adventure, you may select one companion creature to be your active pet. This creature may be a class-granted creature, such as an animal companion, familiar, eidolon, or phantom, or it may be a creature that you purchase, such as a combat-trained bison. This creature may participate fully in combat, skill checks, and other challenges in the scenario. In addition to the active pet, you may bring up to two additional creatures. The first is a mount or beast of burden, such as a horse or mule, which may only take move actions. The second is a familiar or mundane pet that does not participate in combat or other challenges. Such familiars grant their basic special ability, such as a bat's +3 bonus on Fly checks, the Alertness feat, and access a witch's spells. They do not grant other bonuses, such as a wysp's resonance ability (Pathfinder Roleplaying Game: Bestiary 5 282).
Summons are summons and don’t count against this limit. But as others have said be mindful of the possible table-time hogging this can cause.
| TheMonkeyFish |
Check out the Organized Play FAQ
@Kevin Willis - THANK YOU! That is the link I was looking for when I was pondering this issue, and wasn't able to find it.
@BigNorseWolf, Selvaxri, Kevin Willis - Understandable, I doubt I'll be using this all too often. I always try to think of my actions between turns and recalculate depending upon other players actions so my turn takes as minimal as possible - but this'll be the first time finagling with "Summon" spells.
The main reason I asked was because of This Feat.
The last time that the group came together, our primary healer had ducked out last second and the group was also lacking a Strength based character. So the plan for this character was to create a focused healer that had an animal companion to help muscle when it was needed. I'll probably post on the advice board when it comes around.
Anyway, thanks for the prompt answer!
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If you're going to be using summons in combat, I absolutely recommend having the stat blocks for the things you summon ready to go ahead of time, with things like Augment and templates already calculated in.
As one option, I highly recommend the Android app Master Summoner. Has a ton of great/useful options and, if a given GM will allow it, you can have it auto roll the attacks for your summons for you.
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You can have multiple companions (as normal) but you can still only have "one companion creature to be your active pet", and "you may bring up to two additional creatures. The first is a mount or beast of burden, such as a horse or mule, which may only take move actions. The second is a familiar or mundane pet that does not participate in combat or other challenges."
I don't see it being any different from just having multiple companions from multiple classes.
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It's not just being able to run all of your creatures efficiently (although that is really important). PFS doesn't usually have enough baddies to go around as it is, and so every one that you take out with summons or pets is one that a real player doesn't get to fight. Make sure you leave things for the other PCs to do. (This is where summoning is awesome - you can customize your "pet" to fill a role you don't have, or provide support to other PCs as well.)