Scythe wielding gish caster


Advice


I have a lvl 4 scythe wielding sacred fist in a Kingmaker campaign. My goal was to put everything in WIS/CON and take the guided hand (mythic) feat chain and crusader flurry feats, but me and my DM realized i can't take the mythic feat.

In the early level i focused on being a control caster (with murderous command etc...) thanks to my high WIS, while still not being trash in close combat thanks to my moderate CON.

The problem is that my scythe damage is starting to fall off and i have no idea how to keep the scythe flavor without having an unviable MAD build, or a build that can't controll anything due to low casting ability score...

Any ideas?


Do you have enough Str to be able to use Power Attack? That alongside buff spells should be enough to keep up.


No i focused on wis and con only.

I forgot to mention something important : To celebrate the end of the first kingmaker book, our DM allowed all of us to change or redo completely our builds.


What do you like about the character? What wouldn't you be willing to change?

Being a great melee combatant and great at SoL spells is a pretty tough ask, if you had to pick, which would you prefer?


There is a 3.5 Ed Paizo weapon enchant that your GM may allow here: https://sites.google.com/site/pathfinderogc/magic-items/magic-weapons/magic -weapons-non-core/weapon-property---guided


Well i like both. I'd like to focus more on casting but i'm afraid that will force me to abandon the scythe.


I'd recommend you continue on mostly as you have then. I'd focus on casting while in melee (combat casting feat maybe) and providing flanking for your companions. Mostly you won't swing the scythe, but being up there will attract some of the attention to you and with your high CON and swift action healing you are probably the one that can take damage the best. A controller who can be right up in the fight can be quite a benefit.

Getting a STR enhancing belt would let you perform adequately in melee but your spells will probably mostly be a better option.


Have you considered putting a few points in Dexterity and focusing on attacks of opportunity with Combat Reflexes? The Long Arm spell, Longarm Bracers, and Enlarge Person all increase your threatened area. Ask your DM if you can get a version of a scythe that drops its crit modifier for Reach, too, since you don't seem to be crit-focused.

The idea here is that you're contributing damage and battlefield control with your scythe without expending any actions at all, leaving you free to cast spells on your actual turns.


Another option I haven't seen is take a level in Occultist. The focus of Transmutation gives you three abilities from jut one level. The first is the spell Lead Blades. It increases you weapon damage from 2d4 to 2d6. Secondly is physical boost. Improve your Con further or perhaps Dex fro an AC bump. Third is you get an ability called Legacy weapon which for one point of Mental Focus you make the scythe magical or improve it's magical capacity. You'd get another power one I'd suggest is the ability to enlarge yourself. While it loses potency stacking you can first enlarge yourself becoming large. The Scythe damage increases to 2d6. Lead Blade then stacks making the weapon damage to 3d6. Not too bad all things considered. Since you have a high Wise take the Reliquirion archtype which bases it's abilities on Wis instead of Int.


So you have to keep the chassis, in essence, but can change how it's built, correct? I mean frankly, since you can't even take Power Attack, giving you WIS-to-damage REALLY won't be a problem, especially for a two-feat investment. I think your GM should reconsider. You're looking at 2d4+4 or 2d4+5 damage at a time where the Barbarian is already doing 2d6 or 1d12 +15 or more. Even if both your hits land it's a wash, and you had to spend something like four feats to the barbarian's one.

But if that's impossible, then you have the issue that you're trying to be a caster that also goes into melee...you gotta give up some of the wisdom then, which is tricky with Warpriests. Their shtick is self-buffing and wading into battle. Controlling is fine, but then Sacred Fist isn't necessarily an amazing choice. If you at least get your STR to 13, you can then Power Attack and you're more or less in business. But if you're going to put all your eggs in the casting basket, you are not creating the gish you mentioned in the title.

Edit: had a longer thing typed out, but it got erased. If you don't mind a "penalty" to AB, easiest thing would be taking a level of Sohei or Unchained Monk and then Cleric. You save yourself so many feats by doing that, and Crusader's Smite and Guided Hand became easier to obtain. Crusader Cleric gives a bonus feat, although it takes away spells per day. Which is not usually an issue for Kingmaker's 15 minute adventuring days.


If i go monk 1 / cleric x am i forced to go unchained monk, as in core monk's flurry of blows only scale with monk levels?


Is there any reason NOT to go Unchained Monk? The only thing I can think of, lower will save, is fixed by the Cleric.


So i've been looking into it but there's something that bothers me.

The free stunning fist feat has a lot of potential and i wanted to use it in my build because my WIS is high, but the fact that i don't level in monk reduces the uses/day to a ridiculous amount like 1 or 2.

Is there anything else useful for my build that i can use it for? Like a feat that has is as a prerequisite?

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