| Cyro Valithum |
I'm making a apsu worshiping hunter for PFS that is going to be bodyguarding and supporting her companion. Probably taking a trex or triceratops as the companion. The basic idea is the companion is more of the main focus than her when it comes to feats, spells, and gear. I stumbled upon the pre errata of this feat.
(This is the current legal version)
Spirit's Gift
Source Advanced Class Guide pg. 157
You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
Prerequisites: Animal companion class feature or familiar class feature.
Benefit: At the start of the day, you can choose to commune with a single shaman spirit. (Although a shaman would need an hour of preparation, this takes you no time.) Once during the next 24 hours, you can spend a standard action to grant your animal companion or familiar that shaman spirit’s spirit animal ability for 1 minute per level in the class that grants your animal companion or familiar.
I love the opions for this except the DR/5 adamantine (which is probably the main reason it was nerfed) I find that a little too good and don't plan to use it.
So I want to know if there's a way to reuse a once a day feat, Spirit's Gift in particular. Additionally if anyone knows any good or cool PFS legal feats for the character or companion, spells, classes, items, etc. to help beef up or add utility or even just are intresting for animal companions please let me know.
| zza ni |
pfs legal ideas?
if you can play an aasimar (or human with the planer heritage feat keyed to aasimar)then picking celestial servant will grant your companion the celestial template which will grant it dark vision, dr, energy resistances, sr and smite evil. depend on it's hd.
i always thought that aasimar got the better deal then their dark cousins the tiefling for 3 reasons.
-this feat which the tieflings don't have a fiendish version of.
-the fact they don't have an attribute penalty (aasiamr get +2 to two attributes with no -2 to a different while tieflings get +2,+2 -2).
- and the fact daylight (aasimar's sla) is 3rd level spell while darkness is 2nd so in a light\darkness contest the aasimar's sla stright out beat the tiefling's.
| Wonderstell |
I strongly recommend the Friendly Switch feat to help with awkward situations that can happen with a larger companion.
Narrow passageways will no longer be a strategic nightmare, and you will always be able to reach an enemy no matter how your allies are positioned.
But while it can be used to quickly get squishies out of danger, I bet most martials would be pissed to get carried out of full-attack range, so I'd be careful with how I use it.
| Cyro Valithum |
pfs legal ideas?
if you can play an aasimar (or human with the planer heritage feat keyed to aasimar)then picking celestial servant will grant your companion the celestial template which will grant it dark vision, dr, energy resistances, sr and smite evil. depend on it's hd.i always thought that aasimar got the better deal then their dark cousins the tiefling for 3 reasons.
-this feat which the tieflings don't have a fiendish version of.
-the fact they don't have an attribute penalty (aasiamr get +2 to two attributes with no -2 to a different while tieflings get +2,+2 -2).
- and the fact daylight (aasimar's sla) is 3rd level spell while darkness is 2nd so in a light\darkness contest the aasimar's sla stright out beat the tiefling's.
Yeah PFS legal ideas.
That's a great feat and I was planning on going half-elf for the character so I can fit it in. It'll take up a couple feats, but it seems well worth it flavor wise as well as effectiveness. aasiamr do seem to have better benefits than tieflings which is kinda sad.
| Cyro Valithum |
I strongly recommend the Friendly Switch feat to help with awkward situations that can happen with a larger companion.
Narrow passageways will no longer be a strategic nightmare, and you will always be able to reach an enemy no matter how your allies are positioned.
But while it can be used to quickly get squishies out of danger, I bet most martials would be pissed to get carried out of full-attack range, so I'd be careful with how I use it.
Definitely will keep that feat in mind even if I don't use it on this character. I see a lot of potential in it. Probably will though, getting bottle necked happens pretty often. If two people had this they could just swap, attack, swap, attack.