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With Greater feint, the duration of the denied-dex effect lasts until the end of your next turn. Is there any way to improve that?
You don't need to read the rest of the post unless it's interesting to you.
I'm thinking about a build which uses the Seduction Inquisition (quite overpowered)
Disarming Flirtation (Sp): You can attempt a Charisma check to entice a target that could be sexually attracted to you into letting you speak for up to 1 minute when it would otherwise be unwilling to consider your words. The DC of this Charisma check is equal to 10 + the target’s Wisdom modifier. If successfully used in combat, this ability instead functions as a successful feint and the target cannot take any actions that would attack you as long as it is denied its Dexterity bonus against you.
And combines that with movement-preventing (Stand Still and similar) to be a CC martial.
I'm compiling Feint abilities in this document

avr |

If you could turn invisible afterwards (ideally as a move or swift action in the same round) they'd be denied their dex bonus against you for the invisibility duration. Similarly if you have a means of hiding, in plain sight or otherwise, or could blind them.
The duration of the actual feint can't be extended except by feinting the enemy again though.

Wheldrake |

For low to mid-level PCs, I came to the conclusion (rightly or wrongly) that Dirty Trick is hands-down superior to feinting in combat. Perhaps with the exception of adversaries who have a high DEX bonus to AC. There just seems to be more things you can do to boost your Dirty Trick attempt than with feinting.
Tell me I'm wrong. <g>

Wonderstell |

With Greater feint, the duration of the denied-dex effect lasts until the end of your next turn. Is there any way to improve that?
Repeatedly delaying your turn?
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For low to mid-level PCs, I came to the conclusion (rightly or wrongly) that Dirty Trick is hands-down superior to feinting in combat. Perhaps with the exception of adversaries who have a high DEX bonus to AC. There just seems to be more things you can do to boost your Dirty Trick attempt than with feinting.
Tell me I'm wrong. <g>
Feinting has a lot of problems, the biggest being action economy. You need at least three feats to make it as part of your full-attacks, and to get the benefit for more than one attack. So it's definitely a mid-to-high level option. Dirty Trick is basically in the same position at the early levels, unless you've got class-specific buffs to prevent the maneuver from eating up your standard action each round.
Why Feinting is ever considered an option is because it's easier to raise your skill bonus than CMB, especially for 3/4 BAB classes. But since targeting flat-footed AC is usually worth +3 to Attack, you shouldn't bother unless you've got rider effects like SA.

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Normally feinting is bad, but I've been working on a couple builds that use Feint to deny the enemy's action economy and deal a lotta damage. I linked the feint document, it's got a couple builds where I try to maximize certain benefits.
We could morph the thread into discussing those builds, but I first have a second question:
can the Seduction inquisition be activated any time I feint (as a move, swift, or ability-triggered action), or only when I use a standard action?
Also, a correction: Greater Feint lasts until the beginning of my next turn.

Wonderstell |

We could morph the thread into discussing those builds, but I first have a second question:
can the Seduction inquisition be activated any time I feint (as a move, swift, or ability-triggered action), or only when I use a standard action?
Standard action. It doesn't modify your feint attempts, rather it just functions as a feint in combat. It would also provoke AoOs.