Realizing Character Flavor and Goals (Vishkanya Geokineticist)


Advice


Greetings all,
I want to start by saying thank you already for the advice I have found already in other threads for building characters and how mechanics of the game works. This up and comming game will be my first time playing Pathfinder. Your threads and posts have been a big help translating/searching/sourcing the material found across the various books, saving me a lot of time spent reading and searching for information.

I am working to build a Vishkanya Geokineticist and flavor wise he wants to be a sculptor... on account of his connection to earth and artsy nature. What is out there to make him realize his dream of becoming a world renown sculptor? Additionally am I stretching to far to try to get him a snake pet as well? Or any other ideas on fun ways to emphasize the serpent attributes of the Vishkanya?

What I have found is the trait Artisan in the Ultimate Campaign book for a +2 to craft. This seems like my best bet to start with and craft will already be a class skill.

He will be someone who likes caves seeks to be a professional adventurer while improving on his sculpting prowess (we are starting out at a Hogwarts style academy as teens training to be adventurers).

Thank you for your advice in advance and game on!


If you worship Shelyn then there's a strictly better trait, inner beauty.

The easiest way to get a snake pet for you is the elemental whispers wild talent. A snake would give you +3 bluff, +2 perception/sense motive most of the time and a disposable scout the rest - it only exists while you concentrate on it.


Thank you for the information. The pet concept is solid and looking into elemental whispers tells me that it will be perfect for the game. The GM is lethal to pets so having one that lives in my head and manifests from earth is preferable to the easilly killed and hard to replace options.

I also found artisan for a constant +2 for craft... I am undecided if that is better than a once a day +4.

Thank you again Avr.


At the very worst, maybe he's got a thing for sculpting snakes.


Yes, sculpting all things. One of two main goals is to have a cave where the walls and stalactites and stalagmites are sculpted to be various deities and creatures.

A creepy corner for the eldritch beings, a bright corner for the celestial beauties, a hostile section for war and a solemn section for death gods. Pillars and such of creatures and possibly events.

The other goal is to create a statue like the Guardian of Bravos from Game of Thrones.


So, you're looking for ways to increased your Craft, Sculpture bonus?

Magic Items that improve your Craft Skills are usually cheaper than those that grant other kinds of bonuses.

There are Ioun Stones that improve skill checks. They come in different plusses at different prices.

The Travellers' Anytool will give easy-to-carry Masterwork sculpting tools.

It seems a shame for your character not to take Craft Wondrous Item. Then you can make Figurines of Wondrous Power. You can also make yourself customized Wondrous Items that give you your Craft Bonus like a Caudron of Brewing, only one that gives you a +5 Craft Sculpture Bonus instead of an Alchemy Bonus. A Chisel of Mastery or something.

Marvolous Pigments let you make just about anything you want, but that uses Craft Painting instead of Craft Sculpting. Still, if you were crafting your own magic items, there is no reason why you shouldn't be able to make Marvelous Modelling Clay.


I'll just say that having a personal goal is all fine and good. You also though probably want to have goals that will tie in with the overall focus of the campaign and what the party as whole is trying to accomplish.

You being a great sculptor is unlikely to be something that will interest the other players and their characters and therefore it won't get a huge amount of time in the campaign. If that is your character's only real goal, it will not give you a lot of reason to work with the other characters to accomplish the goals of the group as a whole.

The game will probably be more fun if your character has a reason to be part of it.


I had not thought of items for additional bonuses. I will look around for those.

As a kineticist would I qualify for craft wondrous item at around 6th or 7th level ot at all?

I did some digging in the forums and found my answer in another thread.... it says no for kineticist..... so sad.


Dave Justus wrote:


The game will probably be more fun if your character has a reason to be part of it.

I agree with you but the GM hasn't said what the game's plot is. I do know that it will be a Hogwarts/adventure style school environment and I am to make a student of the school.I am not sure what the rest of the group is even playing at this point.

I think the GM is going for a organically developed character driven game so I'm trying to build a person who is curious, willing to try new things, but has his own goals that initially drive him.


I used to be a fan of the 'organically developed character driven game' concept but experience has taught me that 'organic' is usually just a synonym for 's@$%ty'.

Keeping player agency is important, but so is having a unified theme and a goal for a campaign and the party. But if your GM hasn't given you one hopefully you and the other players will be able to create a unified theme on your own.


Saul Overton wrote:

I had not thought of items for additional bonuses. I will look around for those.

As a kineticist would I qualify for craft wondrous item at around 6th or 7th level ot at all?

I did some digging in the forums and found my answer in another thread.... it says no for kineticist..... so sad.

I don't really know about Kineticist, but even a Fighter can take the Master Craftsman Feat, which qualifies them Craft Wondrous Item and Craft Magic Arms and Armor.

But,

Are you married to Kineticist?

If you really want to be an artist or craftsman, why not be a Bard or Alchemist? Maybe a class that will eventually give you access to the Fabricate Spell or let you eventually build something like a Lyre of Building?

But, like I said, I don't really know Kineticist.


To Dave:
I haven't played with this GM before but I have played with the players before and we have worked this kind of thing out reasonably well the last few games we tried 'organic' (it does feel dirty saying it). Sometimes we players work it out on the side once we find out what is going on in the game.

To Scott:
I choose sculpting because it was easy to associate an artistic ability with the strong bond to the ever present earth energy running through a geo-kineticist. Looks like using the master craftsmen feat will open the way to craft wondrous items and creating magical sculptures around level 7 or 9.

General question:
Is Greater Elemental Whispers feat a good utility wild talent to get? Looking at it it makes my characters elemental whisper (that I intend to get) into a full fledged familiar that exists in its own body, a +2 to attack and damage, and a +4 for assisting me with.... something.

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