| StealthDragon |
Hey All,
I'm building an Alchemist who can do some control/healing. Maybe some summoning.
I'm not trying to min/max my character, but I don't want him to be terrible either. I love the idea of Healing Bomb, so I'm looking for ways to maximize it's utility. And I stumbled on this:
Up for debate is how liberally we can interpret "administer".
If I have 5 or more ranks in Heal, and I bomb a friend using a CLW +1 potion, does it act as a CLW +5 instead with Improvisational Healer?
As always, thanks a ton for your help and time,
Joe
| Cavall |
I would certainly say that for the purposes of this feat, it would count. You're throwing a healing potion on them, that should be enough.
As you said it's hardly game breaking even if there is something I missed but I can not see how using a cure potion on someone at range differs from close up for what this feat wants.
| SorrySleeping |
I would certainly say that for the purposes of this feat, it would count. You're throwing a healing potion on them, that should be enough.
As you said it's hardly game breaking even if there is something I missed but I can not see how using a cure potion on someone at range differs from close up for what this feat wants.
Cure spells add caster level. Bombs add int. This feat doesn't work and adds a huge boost to the bombs, considering their minimum splash damage goes up by a ton.
You can now splash your allies for up to 30 + int instead of 10 + int with a single feat and 20 skill ranks.
| Dave Justus |
Technically no it doesn't count.
You are expending a potion to create a supernatural effect, not administering the potion.
I would probably allow it in my games though. The real balance issue is the splash, in my opinion, changing the splash heal from 2 to 6 is moderately significant but not a big enough deal that I would worry about it as a GM.
| Dave Justus |
Cure spells add caster level. Bombs add int. This feat doesn't work and adds a huge boost to the bombs, considering their minimum splash damage goes up by a ton.
You can now splash your allies for up to 30 + int instead of 10 + int with a single feat and 20 skill ranks.
I think you need to reread how healing bombs work. Everything above is pretty much wrong.
| SorrySleeping |
Bomb's splash damage is minimum damage, as if each die rolled a 1. Without any other feats, a healing bomb splash damage would be 10 (10d6) + Alchemist Int for a 20th level Alchemist.
If this feat worked with Alchemist bombs, it would add a potential +20 to the bombs, making them deal 10d6 + 20 + Int healing, or 30 + Int splash damage.