Strange Happenings for a God-Cursed Character - Ideas?


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I have a character, a Large-sized and fairly macho reptile man, that was cursed by a god to become a hermaphrodite when he meddled in matters of the afterlife (he merely stumbled into his friend's soul judgement while he was dreaming and butted in). While the god ended up resurrecting the friend, the curse was left in effect.

Every day, he lays 1d4+1 eggs throughout the day, with unfertilized eggs being normal. Fertilized eggs, however, gain artifact-grade indestructibility and teleports into his hands whenever he moves more than 10 feet away, forcing him to drop whatever he's holding to hold the egg. He also suffers a series of strange, yet thematic, occurrences which ramp up in intensity until some goal, which also falls into the theme, is met.

So far, I have:
•He gets whisked away to some random woods to have a tea party with women for a day. The women treat him as another woman and ignore his displays of masculinity.
•A random child gains the property of teleporting adjacent to him if he moves more than 30 feet away or loses line of sight to them, lasting a month. If the child already has parents, they are aware that forces outside his or their control is forcing their child into proximity with him, but not the reasons behind it.
•An egg he lays is asexually fertilized, gaining the properties of his fertilized eggs. This should only happen later on.

Any suggestions?


Anyone?


Hello?


So he lays 1D4+1 grapefruit sized eggs, every day.

He obviously discarded the infertile eggs. They have no use, and take up too much space.

His fertile eggs are going to start accumulating size and weight, rather quickly.

Can he keep them in interdimensional spaces?

How long until they hatch?

Are the hatchlings of any value?

Why would the deity risk the life of a random child to be next to him? Not that one life is worrisome to a God, but I don't see any connection to the curse itself. The big strong man, I mean big strong hermaphrodite, has to babysit a little kid... that's a curse? You mean protecting the child just like he already protects the squishies in the party? Oh no, I have to do what I always have done. How terrible...

Also, how is a random tea party with a bunch of women ever a curse? I was waist deep in mud and now I'm suddenly sitting at a table in the forest, all these pretty ladies and this nice tea. Hell yeah! If you can't just take a break and enjoy it without hitting on the women, or getting frustrated because they literally don't care how strong you are, then you need to learn to relax. Those ladies probably smell better than the rest of your party. The biscuits are fresher than anything in the pockets of your backpack. How is this a curse, again?

Did I miss something?


Any suggestions about what? You mention a bunch of weird stuff happening to your character, but don't say what YOUR problem with it is.

The problems I would have with it would be solved by either making a new character or, more likely, finding a new GM.


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Assuming you're the GM, Lazaryus - stop. Reconsider. There's a lot of silly in this plot and it probably strays over the edge into being a hostile GM too.


VoodistMonk wrote:

So he lays 1D4+1 grapefruit sized eggs, every day.

He obviously discarded the infertile eggs. They have no use, and take up too much space.

His fertile eggs are going to start accumulating size and weight, rather quickly.

Can he keep them in interdimensional spaces?

How long until they hatch?

Are the hatchlings of any value?

Why would the deity risk the life of a random child to be next to him? Not that one life is worrisome to a God, but I don't see any connection to the curse itself. The big strong man, I mean big strong hermaphrodite, has to babysit a little kid... that's a curse? You mean protecting the child just like he already protects the squishies in the party? Oh no, I have to do what I always have done. How terrible...

Also, how is a random tea party with a bunch of women ever a curse? I was waist deep in mud and now I'm suddenly sitting at a table in the forest, all these pretty ladies and this nice tea. Hell yeah! If you can't just take a break and enjoy it without hitting on the women, or getting frustrated because they literally don't care how strong you are, then you need to learn to relax. Those ladies probably smell better than the rest of your party. The biscuits are fresher than anything in the pockets of your backpack. How is this a curse, again?

Did I miss something?

Yep, though I might increase the number as the incidents continue.

He actually tries to sneak them into meals. A bit messed up, but it's a hiding place.

Not if other men don't find out about his newfound womanly bits, which he plans to keep that way. He'll try to murder the fool that fertilizes one of his eggs.

He can put them in a Bag of Holding or other interdimensional storage items, in which case the egg counts as being in the same place as the item.

About a month.

I'm planning on a compulsion to care for the hatchlings, if that was what you were wondering.

He is disinterested in "feminine functions" and wouldn't want to be seen doing these things in public. These goings-on are supposed to force him to do such things in front of growing audiences until he can't keep his hermaphroditism secret anymore.

Dave Justus wrote:
The problems I would have with it would be solved by either making a new character or, more likely, finding a new GM.

I'm actually the DM. This character is a NPC that the party could look into as a side quest.

I came up with another thing to happen in the meantime:
He wakes up to find that all of his clothes and armor were replaced with female equivalents, tailored so that they'd only fit him. The garments remain like this for a week, and any clothing and armor he buys or take during this time also gets the treatment.


You being the GM and it being an NPC changes things.

Still, as a player, not my cup of tea. Sure, there are plenty of people out there overly concerned with 'masculine vs. feminine' and shame relating them but I don't find them particularly interesting. At worst, it can come across very negatively. I don't know you or your players, but this is an area to be cautious about.

Second, I always worry about a GM constructing too much intricate backstory for an NPC and dealing excessively with their motivations and stuff. The game should be about the players characters, not the GMs wonderfully angsty story and much loved NPCs. The NPCs exist to advance the PCs heroic journey, not the other way around.

You obviously have plenty of ideas of what sort of things would humiliate your idea of a many man (or lizardman) and while I don't agree with your perspective on things that doesn't really matter. If you are sure this will make your game more fun for your players and they share your tastes, then just carry and do what you do.

Most likely your players won't ever find out about, or care about, your detailed NPC backstory though. Most players really aren't all that interested in that sort of thing.

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