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So finally dusting my skald off again (just hit level 4 last I played) He is a 1 lvl bloodrager/ 3 skald. I took the familiar valet from the bloodrager before I found out it didn't lvl with skald (hero lab issue) Not a huge deal, character walks around still with desert robes and the scorpion tends to stay in the folds of the robe Feat: Go unnoticed +19 stealth. Idea is since the familiar fills the conditions for amplified rage (via valet) I'm guaranteed the +8 str and con and the familiar stays safe. The issue is though, and I'm not sure if this is a PFS question or not but should I still tell the gm about the familiar or just go with it. I was also gonna take the rage power spirit totem but not sure if the +5 hit 1d4+2 is worth it, and then it adds in the fact that now the familiar will have the spirit around it too. So I'm not sure how to go about it and I play him tomorrow =/
Firebug
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First, the "cage" (familiar satchel) provides total cover to your familiar. You might be able to argue that it is also Improved Cover, but your mileage will vary by GM.
Total Cover: If you don’t have line of effect to your target (that is, you cannot draw any line from your square to your target’s square without crossing a solid barrier), he is considered to have total cover from you. You can’t make an attack against a target that has total cover.
Improved Cover: In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.
Ray: Some effects are rays. You aim a ray as if using a ranged weapon
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A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners).
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A spread spell extends out like a burst but can turn corners.
Basically, no one has line of effect to your familiar, but it can still hear you (allowing it to accept raging song). If worn, it is still adjacent so Amplified Rage still works (assuming sharing your space is considered adjacent, I know there was a thread on that a couple years ago).
If the familiar satchel is worn (and satchels are typically worn) it must either be directly targeted (sunder, shatter/etc) or you have to roll a 1 on a saving throw and the random item damaged is actually the familiar satchel.
(summary of chart: most likely harmed in order) Shield; Armor; Magic helmet, hat, or headband; Item in hand (including weapon, wand, or the like); Magic cloak; Stowed or sheathed weapon; Magic bracers; Magic clothing; Magic jewelry (including rings); Anything else
Worst Case: roll a nat 1 on a save, then the spell has to be able to affect objects, then 1 in 4 chance of affecting the satchel, then the "armored case" actually being merely leather so at least 2 hardness, and finally objects take half damage from most elemental types.
Since the familiar satchel is not a magic item, you can wear multiple. So, throw on like 2-4 and with the stealth bonus of your familiar its very unlikely that sundering/specifically targeting your satchels will be effective since they will have to guess which one the familiar is even in.