Interest Check: a Mutants & Masterminds game.


Recruitment


Howdy everyone- You may recognize me from the Planescape In Pathfinder thread. And yes I am working on that :P

But this has been something I've been wanting to do, And none of my RL friends do... I want to play a mutants and masterminds game! Of course I'm not sure who knows how to play this game, so I'm just tossing out an interest check before I try diving headfirst into the game.

I want to do something based in the "Old Man Logan" universe from the comics- The one where Logan -(Spoilers omitted)- and the world was divided up and made into the villians' playground.

Storywise I'm more interested in something happening shortly after the Logan incident- Before the Villians had their hayday- and your characters will be heros, villians, or neutral party as the world around them reacts to the fall of the greatest heroes known.

Overall this is just to gauge interest for now...

If I was gonna give out rules now I'd say- Power level would be about 10, and things like Immortality will have to be limited. No-one with the "oh, I can't be killed" powers.... The marvel universe only has a few people who actually CANT DIE and most of them are villans. It's been shown that even the most powerful beings can die...


I love 'American gods', and the fact gods are not immoral. I really like the idea of a god on the wain. Once powerful now few followers and on the prink of fading away. Doing what he can to keep what little divinity powers he has left going.

Like the idea of 'Pan' as a waining god. He's name on consumer products just so he can keep alive the last embers of power.

Pan chocolates anyone


Interested, will have to see if I can get a copy of the rules. What edition?

Scarab Sages

Very interested. I dont recall what edition my old paperback copy was, will have to find it too.


So... no mister imortal... got it. Give me an edition and I will give you a mutant.

Dark Archive

How would one build a telepath/telikenetic type of character?


Sorry for the delay in response- My internet provoder decided to be terrible, my laptop energy adapter broke, and I have to go to a library for wifi-

Other than that- Its 3rd edition


I’ll dot for interest- I’d likely play something with the power of Transmutation.


Splendid, I actually am quite interested in the game- essentially in what can be called the golden age of super hero movies ;P

Dark Archive

is there a website where we can look things up?


https://marvel.fandom.com/wiki/Marvel_Database
is always helpful.

If you dont mind spoilers...

https://marvel.fandom.com/wiki/James_Howlett_(Earth-807128) good place to start.

Or if you mean rules for mm3. I think there is a free pdf floating around the web somewhere for character creation.


d20herosrd.com has all of the rules for 3E.

Dark Archive

Thank you GM and Havok.


Havocprince wrote:

https://marvel.fandom.com/wiki/Marvel_Database

is always helpful.

If you dont mind spoilers...

https://marvel.fandom.com/wiki/James_Howlett_(Earth-807128) good place to start.

Or if you mean rules for mm3. I think there is a free pdf floating around the web somewhere for character creation.

Just been reading the Fan pages, Marvel actual called a Hero 'Psionics' what ever next, "Super'' and 'power' or how about "Mutant' , talk about generic, come on guys you can think of better names than that.

Looking at you deadpool.

I have to say my favourite superhero is Doctor Who, I know I know, he has no real super hero and she dose not have maga powers, just a blue box that travels in time and space, and smart of the fricking chart, but body wise just above human norm and if lucky can regenerate when hurt. "There are a load of supers that can take him/her" I hear you cry, well this may be true, but in 4.5 Billon years none ever have. Doctor who has one superpower above all others, and that's 'Winning'


Points to Batman, Blue Beetle, Booster Gold, Electra, Ironman, Green Arrow, Hawkeye, Black Widow, Punisher, Adam Strange, Karate Kid. Or, my personal favorite, Mr. Immortal, only power is he can't stay dead.

Yeah, we don't have issues with people with less super powers than Doctor Who.


So if we have that as our bench mark, great list by the way, gives us a good idea of power level.
I would say 10 is high then for that, 8 would fit better in my view. What ya think team lesser power.

Dark Archive

Is there a guide or some kind of template that helps to make characters? I don't necessarily want to get Herolab that has the M and M game system, especially if not chosen.


Caelhal Lantherian wrote:
Is there a guide or some kind of template that helps to make characters? I don't necessarily want to get Herolab that has the M and M game system, especially if not chosen.

Well in the book there where some template characters that you simply take the numbers and pick from a list of abilities from

And for the immortality: I will allow you to be immortal- however you HAVE to have some contingent flaw for it. You can't just be immortal, Period. I.e.: you can't be killed except if someone removes your head and keeps it away from your body...

And marvel has always been kinda Wierd with what they call their super powered individuals. In the cinimatic universe there are basically only 2 ways to have powers, in the comics its like 4 ways...
1: You are enhanced by drugs or technology- called an "enhanced"
2:you have actual powers: called a "powered"

Then there are ways you can gain powers that they haven't really classified like doctor strange's magic or ghost Rider who's literally possessed by the soul of a fallen angel in the service of a demon...

Other than that there are mutants for those born with a certain Gene- and yes.. all mutants despite their wide variety of powers have this gene.
And another for symbiotes.... Would that just be enhanced?

Anyways- Marvel has plenty of ways to become a hero- from being really smart, to being really angry and hiding an arsenal in your back yard, to being experimented on and turning your cancer into a horrible horrible painful ordeal that drives you so mad you can see the comic pannels.


Also, I was reviewing some things, and yeah, Marvel seems to have their power level base to be about 8 on average.

Only some of the big hitters are 10 or above, I.e. Hulk or Thor. And even then they can be taken down regularly by lower power individuals with certain skills. Oh- rage monster has one flaw- Can't do well against someone skilled in combat or smart enough to trick him like wolverine or Spider-Man.

Heh... Hell even most of the Villians are pretty low power. 2/3 of SpiderMan's Villians are normal humans with mechanical enhancements- And those that aren't are things like Lizard or Venom... Who I'm pretty sure the symbiotes would count as enhancement...

I mean, Spider-Man is strong enough to lift a car, but it strains him a little. And that's about the power level I'm looking for- Skilled with a hand full of powers but nothing outrageous.

Most heros in marvel also have minor healing factors, But nothing on the level of the actual regeneration power save for anything related to wolverine.


I remember playing Mutants and Masterminds... I'd dot for interest, it was fun, even if the GM wasn't very competent.

Dark Archive

I prefer mutants my self. I was thinking of making a telekinetic/telepath, maybe that has Phoenix like potential?


Power level can be a bit weird with Marvel, especially once taking the MCU into account. Scarlet Witch, for example? In the movies, she's probably a 12-14, given some of her more impressive feats, but in the comics, she's a solid 20.

Dr. Strange can also be in the high teens depending on who's writing him, and Hulk... well, Worldbreaker Hulk is a 20+. Captain America is probably an 8-10, Iron Man probably a 10, and Thor (the current version at least, with the Thorforce) is 16-18 easy. Spidey is also probably around a 12, honestly- his strength is off the charts, and it's only just how much he holds back that keeps his regular human foes standing (at one point, Doc Ock was controlling Spider-man, and managed to punch Scorpion's jaw off by accident).

Overall, Marvel has this really strong power creep with their heroes (DC doesn't have the problem as much- Superman can only get so much more powerful after all), where they all end absurdly powerful. But yeah, 8 is probably around where most start.


Well, going off the ratio M&M provides, Spider-Man is pretty easy to make... Honestly a good deal of heros aren't trying to kill people and don't use all their strength because of this- Although with what I'm thinking being the old man Logan universe... If your familiar with how grim that particular universe gets- Those heroes didn't use their full power.. or they did and got dark.

Liberty's Edge

I'd be interested. Love M&M and Marvel.. Old school X-Men fan, don't know the Old Man Logan story line.


Sean Finnly McDonnell
The Green Mage

So I'm going to go with the Magic Power, He is part Fey of the Seelie Court and part human. He fey arts means he can walk the bright ways, and see with eyes that see things others can't. He is long lived but only immortal IN the Seelie Court fro time is not the same there. But outside in moral lands he is as mortal as any other.
His magic needs, things to work, time/words/objects/rituals etc.
He will have a magic safe house, and items

Dark Archive

How would I build a telepath/telekinetic?


Caelhal Lantherian wrote:
How would I build a telepath/telekinetic?

well, You should probably take powers like move object, mind control, mental blast, senses with something like telekinetic awareness, communication with telepathy being the medium...

The system is very freeform. Focus your abilities on awareness and presence, You might give yourself flight with telekinesis being the reason... Then give yourself flaws stating everything needs focused on, And only works on living things- making robots Immune to your powers.
If you look at the PDF of the rules, there is a template Character you can build a good telepath with.


Here's a PL 8 sample build to get you started.


Hmm, ok since interest is quite clear I'll setup a game in another thread, however please be aware my posting will be limited for a little while as I try to figure out my internet situation.

Dark Archive

Is the psychic in the book built at the appropriate power level for the game?

Dark Archive

http://all.your-base.org/Rules/MM3/Mutants%20and%20masterminds%20Core%20Rul es%203E.pdf

Here is the pdf if anyone is in need.


Official recruitment here
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