Emerald Spire Run


Advice


Hello all,
So I'm currently running an Artifacer (Ebberon) in ES. Thanks to us squeezing every copper till they scream our party is somewhat reasonably equipped and I've got a pair of humunculi even. As we go into 5th level and I pick up craft construct I'm looking at my options for adding SLAs to them and wanted to get some thoughts other than my own. Haste seems a top tier choice as does lesser restoration, or possibly some healing spells, but more minds are better for going over such things so here we are.
For reference party is a tower shield fighter, a blossoming light cleric, a swashbuckler, a winter witch and me a hordifacer
Thanks in advance the ideas


Haste for days. Cleric, Swash and Fighter benefit a lot from it.


Secret Wizard wrote:
Haste for days. Cleric, Swash and Fighter benefit a lot from it.

That was definitely my first thought, maybe something CCish too, slow?

Grand Lodge

Slow is great. Cc is all about knowing your targets. The spell works best obviously on low will saves especially those that depend on multiple attacks. Monsters with low of natural attack, fighter archers etc. When the enemies don't rely on full round actions the spells powder diminishes greatly.

Liberty's Edge

When you reach 7th level (characters, not the Spire' 7th floor), have the Cleric take in Greater Paths of Glory. That's a whop load of healing.

I agree that you can hardly go wrong with Haste and Slow.

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