| ekibus |
With a family I only get to play once in awhile and pretty much limited to PFS for now. I have a character that hit level 2 and really not sure where to go atm, was gonna play yesterday but really have no clue. To explain what I usually play: I currently have a level 11 Sanctified Inquisitor archer with the feather domain. I consider him as a "monster hunter." I have a level 7 (6 empiricist investigator/ 1 inspired swashbuckler) Basically I sill play him as a swashbuckler/generalist but he relies on alchemical allocation and with a 19 UMD he has a stash of wands. Than a level 4 (1 Bloodrager/3 skald (fated champion) Basically my reach build, he has a level 1 valet familiar which grants him +8str/con.
I guess I tend to like characters that have their hands in a lot of things. I keep going back to a shaman but can never seem to get it to work. I've thought about a doing a sword and shield slayer (two weapon fighting). Even a occultist with a sword and shield (but only uses the sword for offense) Just curious if there is anyone with experience in those or any ideas of something I might have missed.
PCScipio
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Here's my PFS Occultist, FWIW:
Male human occultist 1 (Pathfinder RPG Occult Adventures 46)
CG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 trait)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +4 (1d6+4) or
. . dagger +4 (1d4+4/19-20) or
. . lucerne hammer +4 (1d12+6)
Ranged sling +1 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Implement Schools (5 generic focus)
. . Abjuration (Bracers, 0 points) Resonant—warding talisman; Focus—mind barrier
. . Transmutation (Vest, 0 points) Resonant—physical enhancement (strength); Focus—legacy weapon, sudden speed
Occultist Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—liberating command[UC], shield
. . 0 (at will)—mending, resistance
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Statistics
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Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats Combat Reflexes, Extra Mental Focus[OA]
Traits defender of the society, scholar of ruins
Skills Acrobatics -3 (-7 to jump), Diplomacy +3, Knowledge (dungeoneering) +7, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +4, Profession (Teacher) +4
Languages Common, Draconic, Giant
SQ implements 2, mental focus (5/day)
Other Gear scale mail, club, dagger, lucerne hammer[APG], sling, sling bullets (10), backpack, bedroll, belt pouch, blanket[APG], chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement[OA], occultist's implement[OA], pot, torch (10), trail rations (5), waterskin, 37 gp, 4 sp
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Special Abilities
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Abjuration (Bracers) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Implements (Su) Gain a series of items which grant access to schools and powers.
Mental Focus (5/day) (Su) You have a pool of points that activate your focus powers.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Transmutation (Vest) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
| ekibus |
It's for pathfinder society so it changes. Honestly people pass by me in levels so often :p They allow you to change the character until level 2, then it is locked in. I was using a battle host occultist, that is my go to level 1. Because of the shifting party I think that's why I like generalists, nothing worst then a group that can't even use a wand of cure light.
That is pretty similar to what I was going for PCScipio, think i was gonna go with the haunt collector, take divination with the champion haunt at level 2. My worry for the occultist is you get so few spells and the focus points feel like they will become a hassle. Think my plan was a half elf, since you don't need a spare hand I figured sword and shield
| ekibus |
I've also considered a magus (hexcrafter), arcanist and I'm sure I'm forgetting others...best to say I've tried a lot of ideas, get hooked and then level it out to 12 and I'll get stuck on either something really nice banned from PFS (which is really stupid imo...why put it in the book :P) or something just not working the way I wanted