Special Enhancement limit on Weapons


Rules Questions


Recently had this come up in a discussion. Is it possible to have a +1 weapon with +9 in other abilities?

Like a +1 Vorpal (+5), Corrosive (+1), Ghost Touch (+1), Holy (+2) Longsword?


Yes.


Absolutely, but +10 total bonus is all a weapon is allowed. No matter what, no matter your class special abilities, or anything else, you can't exceed effective +10 bonus.

Quote:

Weapon Bonuses: Can weapon special abilities (such as bane) or class abilities (such as a paladin's divine bond) allow you to exceed the +5 enhancement bonus limit and the +10 bonus-equivalent limitation?

For the enhancement bonus limitation, it depends on the specific effect or ability that's altering the weapon.

Bane: This allows the weapon to exceed the +5 limit, but only against the designated creature type. For example, a +5 dragon-bane longsword is normally a +5 weapon, but has a +7 enhancement bonus against dragons and deals +2d6 points of damage against dragons.

Paladin: The divine bond ability says "These [enhancement] bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5." That means if a paladin has a +5 longsword, she can't use her divine bond to increate the enhancement bonus to +6 or higher (but she could use her bonuses to add abilities such as flaming to the weapon).

The +10 bonus-equivalent limitation is a hard cap for all weapons; you can't exceed that even with class abilities or other unusual abilities.

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