List of Gold Only Enchantments


Pathfinder First Edition General Discussion


Is there a quick reference list for gold only enchantments? If so can someone provide a link?


Um.. What are gold only enchantments? I can't find anything in the SRD


There are some enchantments, like glamored for instance, which don't have an enhancement bonus cost only a price increase. This means they can be added without increasing the price of further enchantments making them particularly interesting.


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baggageboy wrote:
There are some enchantments, like glamored for instance, which don't have an enhancement bonus cost only a price increase. This means they can be added without increasing the price of further enchantments making them particularly interesting.

I'm not sure if such a list already exists, but I was able to quickly put one together using information from Archives of Nethys

Melee Weapons

Spoiler:

 Shrinking +1,000 gp
 Prehensile +2,500 gp
 Concealed, Lesser +3,000 gp
 Impervious +3,000 gp
 Exclusionary +3,750 gp
 Glamered +4,000 gp
 Resizing +4,000 gp
Sacrosanct +5,000 gp
 Sneaky +5,000 gp
 Concealed +7,500 gp
 Transformative +10,000 gp
 Dueling +14,000 gp
 Transformative, Greater +15,000 gp

Ranged Weapons
Spoiler:

 Adaptive +1,000 gp
 Dry Load +1,500 gp
 Sniping (normal) +1,875 gp
 Phantom Ammunition +2,000 gp
 Impervious +3,000 gp
 Exclusionary +3,750 gp
 Glamered +4,000 gp
 Resizing +4,000 gp
Sacrosanct +5,000 gp
 Sniping (improved) +7,500 gp
 Transformative, Greater +15,000 gp
 Sniping (greater) +16,875 gp

Armor
Spoiler:

 Buoyant (light armor) +1,000 gp
 Cushioned +1,000 gp
 Buoyant (medium/heavy armor) +2,000 gp
 Fitting +2,000 gp
 Poison-Resistant +2,250 gp
 Glamered +2,700 gp
 Mental Focus +3,000 gp
 Aquadynamic +3,750 gp
 Jousting +3,750 gp
 Shadow +3,750 gp
 Slick +3,750 gp
 Burdenless +4,000 gp
 Expeditious +4,000 gp
 Amorphous +4,500 gp
 Restful +4,500 gp
 Cloudburst +5,000 gp
 Comfort +5,000 gp
 Corsair +5,000 gp
 Creeping +5,000 gp
 Deceiving +5,000 gp
Malevolent +5,000 gp
 Rallying +5,000 gp
Spirit-bonded +6,000 gp
 Locksmith +6,500 gp
 Adhesive +7,000 gp
 Spiteful +7,000 gp
 Hosteling +7,500 gp
 Radiant +7,500 gp
 Trackless +7,500 gp
 Phase Lurching +9,100 gp
 Delving +10,000 gp
 Putrid +10,000 gp
 Harmonizing +15,000 gp
 Improved Aquadynamic +15,000 gp
 Radiant Flight +15,000 gp
 Shadow, Improved +15,000 gp
 Slick, Improved +15,000 gp
 Venom-eating +15,000 gp
 Energy Resistance +18,000 gp
 Martyring +18,000 gp
 Righteous +27,000 gp
 Unbound +27,000 gp
 Unrighteous +27,000 gp
 Vigilant +27,000 gp
 Determination +30,000 gp
 Greater Aquadynamic +33,750 gp
 Shadow, Greater +33,750 gp
 Slick, Greater +33,750 gp
 Energy Resistance, Improved +42,000 gp
 Etherealness +49,000 gp
 Undead Controlling +49,000 gp
 Energy Resistance, Greater +66,000 gp

Shield
Spoiler:

 Buoyant (shield) +1,000 gp
 Fitting +2,000 gp
 Poison-Resistant +2,250 gp
 Rallying +5,000 gp
 Wyrmsbreath +5,000 gp
 Hosteling +7,500 gp
 Radiant +7,500 gp
 Channeling +18,000 gp
 Energy Resistance +18,000 gp
 Determination +30,000 gp
 Energy Resistance, Improved +42,000 gp
 Undead Controlling +49,000 gp
 Energy Resistance, Greater +66,000 gp


Wonderful! Thank you LordKailas :)


I think the words you are looking for is a flat price increase, as opposed to exponential growth.

I have an interest in flat price increase to gear. I think exponential growth to the cost of arms and armor makes things more expensive.

Also, thanks LordKailas.


I recent noticed something. The spell resistance armor enhancements have effects that are easily priced by item creation rules. Spell resistance is worth 10,000 gp per SR point beyond 12.

So, consider the following:
effect Bonus Cost
SR 13 +2 10,000 gp
SR 15 +3 30,000 gp
SR 17 +4 50,000 gp
SR 19 +5 70,000 gp

This might offer some guidelines when converting enhancement abilities to flat prices, and flat prices to enhancement bonuses. However, I already notice a flaw with this thinking. A +1 armor with SR 19 has a total enhancement bonus of +6, so it would be worth 36,000 gp, which is about half of what the chart lists. Likewise, a +5 armor with SR 19 has a total enhancement bonus of +10, so it would be worth 100,000 gp, which is nearly 50% more than what the chart lists. So maybe be willing to adjust prices up or down by 50%?

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