Why no "manipulating" exploration tactic?


Playing the Game


Considering how common the Interact action is used, I'm very surprised there is no manipulating exploration tactic along the lines of "PCs can Interact with objects or terrain at up to half their travel Speed." It has certainly been a useful homebrew addition for scenarios where my party's barbarian digs a trench, or bard strums their mandolin, or fighter sharpens their weapons, or rogue juggles some knifes, or wizard reads an ancient text, etc.


It's probably because exploration tactics are broadly meant to be catch-all activities for what individuals in the party do while on the move, while what you're describing seems more apt for staying in one place.


Short answer: each of those should have massively different mechanical effects (digging a trench should take way more than half their travel speed, thats effectively giving the barbarian a burrow speed of half his land speed but better) and they can't write the infinite examples to cover ever situation.

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