| MrCharisma |
Well the skeksis and the mystics are 2 halves of a whole. You literally can't have one without the other - when Skeksis-A dies Mystic-A also dies (although they don't have to be anywhere near each other).
I'd see them as some kind of outsider (native to the material plane, like tieflings or aasimars)... actually tieflings and aasimars aren't a bad analoge.
I always saw the skeksis as having a high INT while the mystics have a high WIS (but some of that might actually be personal bias coming from the word "mystic"), and the mystics are probably LG alignment to the skeksis CE.
| Bjørn Røyrvik |
The nagpa seem particularly appropriate, and are quite possibly based off the skeksis.
| DeathQuaker RPG Superstar 2015 Top 8 |
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Awakened Iron Golem?
I think you're thinking of the Garthim, the Skeksis' warriors, not the skeksis themselves. :) Though I think the Garthim are actual giant vermin (or magical beasts) that were controlled with magical staves. I think there is a creature in Pathfinder that kind of looks like them but I am too lazy to look it up. Though there is a construct-like feel about them too.
Looks like the D&D nagpa definitely were inspired by the skeksis, as they appeared not long after the film.
What are they in sort of a broad way? Glancing at the Dark Crystal wiki to remind myself, looks like the urSkeks (the original conjoined being) were indeed, effectively Outsiders (complete with returning "to a higher plane of existence" when they rejoined). I think MrCharisma has the best guess that they (and the urRu/mystics) would be a form of native outsider, one evil, one good, and one of their features would be a lifebond with a counterpart.
They're supposed to be bird/lizard hybrid, and stats could be adapted from similar creatures (though I personally wouldn't use pure tengu, they could be a place to start)