Cure Spells and Saving / SR


Rules Questions


I noticed when reading the cure light wounds spell that there is a "see text" at the end of Saving Throw the Spell Resistance. Reading the spell description it states "An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage." Is that to say that creatures who are not undead do not get a saving throw, and do not apply SR against cure spells?

It would mean that you can cast cure spells on a monk without worrying about SR, or heal a superstitious barbarian without having it be halved. However if that were the case, and the saving throw is only applicable when used to harm undead, why would the spell have the harmless descriptor? I've also just heard for so long about healing issues with superstitious barbarians that I can't imagine no one mentioned that rule.

What would be the correct ruling for allowing saving throws/SR on cure spells?


Anyone can choose to save against the spell if they want. Or, if they have some effect that causes them to have to save against all spells they would still have to save for half healing. Spell Resistance applies, if the target has it.

Look at this line of the spell description:
Saving Throw Will half (harmless); see text; Spell Resistance yes (harmless); see text

The text that it's referring to is simply elaborating on conditions for why you might resist, in this case because you're undead.

The harmless quality says this:
The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.

But in the case of a superstitious barbarian, they will have to save.


^As Claxon said

If someone wants/is required to roll a save against a harmless spell, they can.

If spells are cast on someone with SR, if they haven't lowered it, you must roll against it. Things with SR are only allowed to cast on themselves ignoring their SR if I remember correctly.


That's correct with regards to spell resistance. They either have to spend a standard action to turn it off for a round, or any spell caster besides themselves must contend with their spell resistance by rolling against it.

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