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Suppose a wizard wakes up after an 8 hour sleep without their spellbook. It is missing for one reason or another. It is given that they cannot prepare spells until they get their spellbook back, but once they do, which of the following is true?

1) They must wait until the next day and rest for 8 hours, then spend 1 hour preparing their spells. The idea being that you are required to have your spellbook to prepare spells, and you have to be preparing spells in order to prepare open slots. Since you could not do it after your long rest, you must wait until your next long rest to get your spells back.

2) They can immediately spend 1 hour to prepare their spells. The idea behind this is that each day after an 8 hour rest the wizard can keep or re-prepare their unexpended spells, and all expended spells are considered open slot until prepared.

I guess the ultimate question is: Does a wizard need a spellbook in order to refresh their spells/day?


I noticed when reading the cure light wounds spell that there is a "see text" at the end of Saving Throw the Spell Resistance. Reading the spell description it states "An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage." Is that to say that creatures who are not undead do not get a saving throw, and do not apply SR against cure spells?

It would mean that you can cast cure spells on a monk without worrying about SR, or heal a superstitious barbarian without having it be halved. However if that were the case, and the saving throw is only applicable when used to harm undead, why would the spell have the harmless descriptor? I've also just heard for so long about healing issues with superstitious barbarians that I can't imagine no one mentioned that rule.

What would be the correct ruling for allowing saving throws/SR on cure spells?


One of my players took the Rift Fog arcane exploit, and during one of my sessions the question came up: Can you hit the same enemy twice in a round with the fog by spending two move actions? Spend the first to move the fog onto the enemy, they take damage and make a will save, then spend a move action to move the fog in a circle to trigger the same effect again.

Either way, I don't think Rift Fog is a powerful ability, but I was just very curious to hear what the intention is for this exploit. My player believes it is correct RAW and they can double tap the same target by spending two move actions, I'm not so sure RAI since it doesn't make logical sense to me. A creature spending a full round in the fog only gets hit once, but by moving the fog over 5 ft. it somehow doubles its effect?

Is Rift Fog intended to be used in this way?


Suppose there is a 4th level fighter with the half-fiend template. The base creature would be a 4th level fighter, thus the template would function with him having 4 HD.

Now let's say that the fighter leveled up to 5th level. What happens with the base creature? Is it still a 4th level fighter in regards to his template's powers, or does the base creature now become a 5th level fighter and gain all the perks of it? (Gain Unholy Blight as an SLA, CR mod becomes +2, gain +1 dmg from smite good, etc.)

I ask because while I can find that the base creature is what the creature was before the template is applied, I can't find any mention on if the base creature is dynamic and changes as the creature advances.