Question / Opinion - change to class feature, summoners eidolon


Pathfinder First Edition General Discussion


Standard eidolon can get overpowering, to some extents a second character/set of actions. It gets more so with the large and huge evolutions.

I'd like to accomplish having the option to have a reasonably effective alternative to getting larger but in a relatively impactful sense.

Large is a huge benefit at 4 points
+8 Str, +4 Con, +2 Nat AC, +1 CMB/CMD, 10 ft reach if biped
-2 Dex, -1 AC, -1 Attack, -2 Fly, -4 Stealth

Large is a huge benefit at 6 points (below is cumulative)
+8 Str, +4 Con, +3 Nat AC, +1 CMB/CMD, 15 ft reach if biped
-2 Dex, -1 AC, -1 Attack, -2 Fly, -4 Stealth

Other than logistics (i.e. dungeon spacing) or thematic (can't have a huge whatsit walking in town) - why would you not increase to at least large (reduce person can mitigate most of the thematic/logistical size issues if large).

Anyway, would like to come up with a fair homebrew that would be as impactful for a small or tiny eidolon.

Any thoughts? Something that can be impactful but maybe mitigate the 'hell no summoners'?

Starting with small or tiny size i.e. possibly:

X/day temp growth to large?
"Enlarge Person" spell actually takes them to large or medium with partial bonuses
Create an equivalent evolution for density - still get some str/con - but stay small (more weight/dense, maybe+ac. Would remove the +flying shenanigans too)

The obvious answer is - don't take 'large', but I wanted to use it to get something for a smaller size. i.e. something like:

http://www.giantitp.com/forums/showthread.php?79680-DnD-Statting-out-the-Na c-Mac-Feegle

https://www.dandwiki.com/wiki/Pictsie_(5e_Race)

https://homebrewery.naturalcrit.com/share/rJb76kNPFZ (Discworld for 5e)

Thanks


Pathfinder Starfinder Society Subscriber

Have you looked at the Unchained Summoner in Pathfinder Unchained? They have fewer evolution points to play with, so for the most part they would take the Large evolution later and possibly skip the Huge evolution entirely for lack of evolution points.


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In my opinion, the only potential problem with eidolon balance is the multi-armed abomination style of eidolon, especially if you combine it with pounce. Limit the eidolon to not be able to have more than 4 attacks of the same type at any one time, and I think a lot of the problems just fall away. And then just make pounce a 3 point evolution.

Unchained breaks the fun of the eidolon in my opinion. Subtypes remove too much choice, and add too many constraints.


Agreed, not a fan of unchained at all.

Meliador - I agree, and I like it.

Now, need to figure out how to get a fair, tough tiny one.

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