| jute |
Standard eidolon can get overpowering, to some extents a second character/set of actions. It gets more so with the large and huge evolutions.
I'd like to accomplish having the option to have a reasonably effective alternative to getting larger but in a relatively impactful sense.
Large is a huge benefit at 4 points
+8 Str, +4 Con, +2 Nat AC, +1 CMB/CMD, 10 ft reach if biped
-2 Dex, -1 AC, -1 Attack, -2 Fly, -4 Stealth
Large is a huge benefit at 6 points (below is cumulative)
+8 Str, +4 Con, +3 Nat AC, +1 CMB/CMD, 15 ft reach if biped
-2 Dex, -1 AC, -1 Attack, -2 Fly, -4 Stealth
Other than logistics (i.e. dungeon spacing) or thematic (can't have a huge whatsit walking in town) - why would you not increase to at least large (reduce person can mitigate most of the thematic/logistical size issues if large).
Anyway, would like to come up with a fair homebrew that would be as impactful for a small or tiny eidolon.
Any thoughts? Something that can be impactful but maybe mitigate the 'hell no summoners'?
Starting with small or tiny size i.e. possibly:
X/day temp growth to large?
"Enlarge Person" spell actually takes them to large or medium with partial bonuses
Create an equivalent evolution for density - still get some str/con - but stay small (more weight/dense, maybe+ac. Would remove the +flying shenanigans too)
The obvious answer is - don't take 'large', but I wanted to use it to get something for a smaller size. i.e. something like:
http://www.giantitp.com/forums/showthread.php?79680-DnD-Statting-out-the-Na c-Mac-Feegle
https://www.dandwiki.com/wiki/Pictsie_(5e_Race)
https://homebrewery.naturalcrit.com/share/rJb76kNPFZ (Discworld for 5e)
Thanks
| Melkiador |
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In my opinion, the only potential problem with eidolon balance is the multi-armed abomination style of eidolon, especially if you combine it with pounce. Limit the eidolon to not be able to have more than 4 attacks of the same type at any one time, and I think a lot of the problems just fall away. And then just make pounce a 3 point evolution.
Unchained breaks the fun of the eidolon in my opinion. Subtypes remove too much choice, and add too many constraints.