Rogue / Artificer


Advice


Hello to all! What are the possibilities for a pathfinder games to create a rogue-artificer? (not necessarily what the rogue class would be). Help me with classes, archetypes, feats?
I will be glad to any ideas.


What are you looking for specifically. What do you mean by "rogue" and "artificer"? What do you envision this character being able to do? It's easier to give suggestions if you define what sort of abilities you're after or what you want the character to be able to do.

For example, a bard with the archaeologist archetype might have everything you're looking for, then again it might not.


Ability to neutralize traps, open locks, make magic items, enchant weapons, create potions. Knowledge, Diplomacy, small spellcasting.


Let's do this step by step:

Neutralize traps: Anyone can disable non-magical traps, and Dispel Magic (or using spells for e.g. summoned creatures to simply trigger them harmlessly) can suppress magical ones, but if you want to directly disable magic traps: Rogue, Investigator, Slayer, Seeker Sorcerer, Patient Ambusher Hunter, Trapper/Urban Ranger, Alchemical Trapper/Crypt Breaker/Trap Breaker/Vaultbreaker Alchemist, or Archivist/Archaeologist/Detective/Sandman/Seeker Bard.

open locks: Every single character who trains in Disable Device can do that. The traits Criminal/Mechanical Expertise/Vagabond Child/Nimble Fingers, Keen Mind/Gold Finger make them class skill, and the Voices of Solid Things trait also makes it charisma based.

make magic items, enchant weapons, create potions: Anything with caster levels qualifies for the crafting feats. You need three different feats (Craft Wondrous Items, Craft Magic Arms and Armor, Brew Potion) for all that, though. Alchemist with the Master Craftsman feat works, too.

Knowledge: Everyone can take put ranks in those. Arcanist, Bard, Investigator, Psychic, Skald, Spiritualist, Summoner, and Wizard have all knowledges as class skills. You might want an int-based class, or one with a bonus to knowledges (Bard/Skald).

Diplomacy: Plenty of classes have it as a class skill (e.g. Bard/Skald/Psychic), and there are 35 traits to make it class skill. Charisma based would obviously grant the biggest bonus, but shouldn't be mandatory.

small spellcasting: A given when you want multiple crafting feats.


The following should meet those requirements.

Alchemist (Trap Breaker) w/ the Master Craftsman feat and crafting feats (since strictly speaking they don't get caster levels).

Bard (archaeologist) w/ crafting feats.

Druid (nature fang) Druidic Herbalism w/ Trap finding (Slayer talent), w/ crafting feats.

Rogue (Eldritch Scoundrel) w/ crafting feats.

Investigator w/ the Master Craftsman feat and crafting feats (since strictly speaking they don't get caster levels).

Magus (Spiderhawk) w/ crafting feats.

Ranger (Urban Ranger) w/ crafting feats.

Sorcerer (Seeker) w/ crafting feats

Oracle (Seeker) w/ crafting feats

of course, if you have access to the spell Aram Zey’s Focus or the trait Trap Finder. You can pretty much play any sort of arcane caster and do what you're looking for.


Magus (Spiderhawk) - it`s legal?


PhD. Okkam wrote:
Magus (Spiderhawk) - it`s legal?

It is a 3rd party archetype. If by legal you mean PFS Legal then no.


You might particularly like the scavenger archetype for the investigator or the tinkerer archetype for the alchemist as these focus on looking more artificer-ish.


Dave Justus wrote:
PhD. Okkam wrote:
Magus (Spiderhawk) - it`s legal?

It is a 3rd party archetype. If by legal you mean PFS Legal then no.

QFT.

sorry, I had missed that it was 3rd party. I try to avoid recommending anything that's 3rd party since I know a lot of DMs that allow anything paizo and only allow 3rd party on a case by case basis.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Rogue / Artificer All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice