| Captain Morgan |
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I feel like the witch class in general seems like an easy translation to 2e, especially using the bard as an example. It will be a prepared occult caster, with special "hex" cantrips like the bard has compositions. But I kind of wish we had something like Evil Eye already.
Combat based, non-composition cantrips really just deal damage right now. We have Shield and Forbidding Ward for defensive buffs, which are cool. But for debuffs, we really only have Daze and Tanglefoot. Daze's main benefit (flat-footed) is too easily rendered redundant through other means, and Tanglefoot provides a very situational penalty as well.
I think having a more generalized debuff cantrip would be dandy. In particular, it would help alleviate some of the distress folks have over monsters making their saves too often. In some ways, it feels like we have a really good single action debuff cantrip, and it is called "demoralize." And I LIKE demoralize, but it feels like there might be some room for something magical as well.
| Bardarok |
I like the idea but it's goign to be hard if they keep it to only three bonus types (which I actually think they should though I would like them regrouped)
Since most spells are conditional penalties a debuff cantrip wouldn't be able to stack with demoralize but I think a single action cantrip that is will save or take a conditional penalty to saves would still be useful. Less useful for a warrior than demoralize but just as useful for a save targeting mage plus they don't need to invest in skills/charisma.
| Captain Morgan |
I like the idea but it's goign to be hard if they keep it to only three bonus types (which I actually think they should though I would like them regrouped)
Since most spells are conditional penalties a debuff cantrip wouldn't be able to stack with demoralize but I think a single action cantrip that is will save or take a conditional penalty to saves would still be useful. Less useful for a warrior than demoralize but just as useful for a save targeting mage plus they don't need to invest in skills/charisma.
If nothing else, they could always make the cantrip a circumstance penalty, which would be sort of fitting if the circumstance is literally a witch giving you a creepy look, for example.
| Bardarok |
Bardarok wrote:If nothing else, they could always make the cantrip a circumstance penalty, which would be sort of fitting if the circumstance is literally a witch giving you a creepy look, for example.I like the idea but it's goign to be hard if they keep it to only three bonus types (which I actually think they should though I would like them regrouped)
Since most spells are conditional penalties a debuff cantrip wouldn't be able to stack with demoralize but I think a single action cantrip that is will save or take a conditional penalty to saves would still be useful. Less useful for a warrior than demoralize but just as useful for a save targeting mage plus they don't need to invest in skills/charisma.
Maybe? I am not entirely clear what the distinction on conditional vs circumstance is. Flat-footed (and therefore daze) is circumstance because you are distracted but the circumstance of being frightened is conditional. It doesn't make sense to me. Magic and non-magic or some other more clear divide would make me more happy.
Maybe a curse that makes your weapon or armor unbalanced and make it an item penalty? that could be interesting.
| MaxAstro |
Have to admit, when I played a witch in 1e, the evil eye -> misfortune -> cackle routine was so much fun the other players occasionally had to remind me that I actually have, you know, spells. XD
| Draco18s |
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I fricking love Evil Eye. Best hex by far. "Go ahead, make a well save, I don't bloody care what you roll! *mad cackling*"
Entire threads devoted to calling Misfortune amazing, but it isn't, because a successful will save makes the enemy immune for 24 hours (he ain't going to live that long), so you have to pick up the feat that lets you target enemies twice (oh man, hope the Big Boss fails his save this time!), and you Cackle the duration anyway.
Meh. Evil Eye and more Evil Eye. Evil Eye everything and everyone. Laugh like a crazy person.
*cough*
I want to see the witch added early so she can get a proper selection of hexes, feats, gear, and alternative class features.
And oh yeah. More penalty types. Flat-footed being the catch-all combat penalty is terrible.
| MaxAstro |
It definitely does suck if the opponent saves against misfortune, but it's so satisfying when it works!
It became truly broken when I picked up a rod of persistent spell and started following misfortune up with persistent wandering star motes. "Please save four times and take the worst. Oh, you finally made it? Okay, we'll just bounce that to the next enemy..."
The cackling was not just in-character at that point. My GM hated me though. :P
| Draco18s |
It definitely does suck if the opponent saves against misfortune, but it's so satisfying when it works!
Sure, I can see that, it isn't a BAD hex, it just isn't something I'd rely on in a general case.
The cackling was not just in-character at that point. My GM hated me though. :P
I'm playing a tengu. Crazy mad raven-ing is my stereotype. And of course I took a raven as a familiar and of course it only speaks tengu.
| MaxAstro |
| 6 people marked this as a favorite. |
I should also mention, that campaign ended with a misfortune. This was Reign of Winter with some heavy tweaks by the GM - we ended up with mythic powers, and one of the custom ones I got was the ability to spend a mythic point to give misfortune unlimited duration (requiring Remove Curse to end, basically). Long story short, Elvanna failed a save against misfortune, and then got hit with mythic persistent irresistible dance.
The GM did the math and realized that the spell would literally never end based on her chances of making the save. We kinda just... left her like that. GM decided that Baba Yaga approved of our creative punishment, and to the best of my knowledge Elvanna is still dancing to this day. XD
But yeah, misfortune, evil eye, whichever... I do miss witch. :)
| Captain Morgan |
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You know, thinking about it more, I think this is onto something:
Since most spells are conditional penalties a debuff cantrip wouldn't be able to stack with demoralize but I think a single action cantrip that is will save or take a conditional penalty to saves would still be useful. Less useful for a warrior than demoralize but just as useful for a save targeting mage plus they don't need to invest in skills/charisma.
I think having an Evil Eye type cantrip would be fine even if it just worked out to be Demoralize for people that wanted to use a different skill. Even if it wasn't strictly as good, especially not with proper investment into Intimidate skill feats. That's not a terrible balance point for skills and magic.
| Obscure citations |
1d4+1 rounds requires at most 5 successful saves at most to end
Assuming you they need a 20 to save (and thus 4 consecutive 20s for it to count), we have P(success)=0.05^4=6.25*10^-6
It was sometime in WW1 that RoW took place, assuming the hut only travels through space (but can do so faster than light). I'm going to go with 100 years as the time frame, since its 100 years after WW1 ended. That is 525.6 million combat rounds, according to Wolfram|Alpha.
Normally, for binary things like this (taking one trial to be a set of four rolls), you would use a binomial distribution. I'm going to change the question from "at least 5 success" to "no more than 525 599 995 failures" In other words:
1-P(all fail)-P(all-1 fail)-P(all-2 fail)-P(all-3 fail)-P(all-4 fail)
P(all fail)=1*(1-6.25*10^-6)^525600000*(6.25*10^-6)^0=2.18*10^-1427
P(all but 1 fail)=525600000*(1-6.25*10^-6)^525599999*(6.25*10^-6)^1=7.16*10^-1424
P(all but 2 fail)=525600000*525599999/2*(1-6.25*10^-6)^525599998*(6.25*10^-6)^2=1.17*10 ^-1420
P(all but 3 fail)=525600000*525599999*525599998/6*(1-6.25*10^-6)^525599997*(6.25*10^-6) ^3=1.29*10^-1417
P(all but 4 fail)=525600000*525599999*525599998*525599997/24*(1-6.25*10^-6)^525599996*( 6.25*10^-6)^4=1.06*10^-1414
Finally we get a probability of breaking themselves out sometime during 100 years of
| MaxAstro |
gratuitous math...
mythic irresistible dance increases in duration every time you fail the save, though.
The word on it is a little unclear, but our interpretation is that the duration increase happens instead of the normal duration decrease (since otherwise why not just say that round doesn't count against the duration?).
Themetricsystem
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Witch for CRB or BUST!
As for actual input, I'd VERY much like to see them open up a (Supernatural) Bonus/Penalty Silo that they can reserve for SELF ACTIVATED Class Abilities ONLY such as Hexes, Performance, Rage, Stunning Fist, Domain Powers, literally anything that is attached to a Class Chassis should AUTOMATICALLY Stack with other sources.
This will allow them to open up TONS of design space that they can work withing WITHOUT having to wait to print another Sourcebook with new Optional Rules to add these things, Xx-PF2Un-Chained'ed-xX