| seebs |
So, say you've cast Create Demiplane (or lesser, or greater). And you make it permanent.
Now what? Presumably you can travel to it with Plane Shift, but that puts you 5d100 miles from your starting location... in a plane that might have a total volume of 150 10' cubes. So let's just say it arbitrarily dumps in a random spot.
Where do you go when you leave? The caster can eject people. I don't see anything saying the caster can choose to leave, though, so it appears you have to either let the spell expire, or have some way to get off the plane. And then you eject them, and they go... to the Prime Material Plane. Or you cast Plane Shift and go... to the Prime Material Plane.
Do you end up anywhere in particular? Is it at least highly probable that you, say, end up within the atmosphere of a planet, or something? Do you end up exactly where you were when you cast create demiplane, or where you cast plane shift? Somewhere else? I can find no specification of this.
| Bizbag |
It's left up to the GM. There are two simple solutions:
1. They are dumped wherever they last were on the PMP.
2. There is one location where the demiplane is coterminous; the location of the "door", as it were. Travelers all arrive there. Perhaps it is where the caster was when he created the plane.
| seebs |
I'd think that #2 would fit at least for the "portal" special feature you can add with Create Demiplane (Greater).
But so far as I can tell, re-reading it, RaW... If you cast plane shift to go from your plane to the prime (which requires an extra tuning fork, even), you can choose about where to go... and end up within 5d100 miles of it. So you're basically gonna need a teleport after that. Unless plane shift is more accurate when returning to the prime, or can reliably send you back "where you left from".
| blahpers |
Regarding whether the caster can choose to leave:
As a standard action, you may eject a creature from your demiplane. The creature may resist with a Will saving throw. An ejected creature goes to the closest plane to your demiplane (usually the Astral Plane or the Ethereal Plane, but if you cast this spell on the Material Plane, the creature is sent to the Material Plane
I assume that the caster is a creature.
| seebs |
Well, the main thing I am thinking is: We're adventurers. We spend a fairly large amount of time not particularly tied to a given location. Or, quite often, tied to a new location for a week or two, then off to somewhere else.
So we make the portal, say, back at our home base or whatever. Can we access our demiplane while out travelling? If we do, is there any way for us to get back from our demiplane to somewhere within a day or two of travel of where we were, short of teleporting? If not, the utility of the plane is drastically reduced...
But I can't find any travel options for allowing you to get to your plane and come back to the same place, except the permanent portal.
| Vincent Takeda |
The way we've read it is that plane shift puts you somewhere on your demiplane within 5d100.
Using planeshift to return to prime material is also 5d100
But if you simply eject from your plane which you're free to at any time, you arrive where you left
Unless where you left is not the prime material
This means that if you planeshift when you're under attack, if you simply eject from the demiplane you arrive at the same place you left, which could put you right back into the soup.
If you spend a plane shift you don't arrive where you left, but there's a 500 mile disk to determine where you show up, which is a pretty huge radius... Thankfully all forms of teleport and planar travel require you to now arrive on solid ground that will support your weight, so no plane shifting or teleporting out above the ocean or a volcano.
Things sure have changed in that regard
The line that states that a caster can eject people from his plane at any time at will, we oddly asssume that the owner of the plane himself is also counted as a 'people' or sheep or any other undesirable living thing.
| seebs |
Oh, and re-reading Plane Shift:
"Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination."
That sounds almost as though the 5d% error is when going to another plane. And it's irrelevant when going to your own demiplane.
| Vincent Takeda |
It's irrelevant when being ejected from the demiplane by its owner, unless they use another plane shift on you, which they sure could... I read the arrival on your own plane via plane shift to be subject to the 5d% planeshift mechanic.
We've done that before in our party.
Used plane shift to escape an unwinnable fight.
Since 'ejecting' would leave us right where we left, instead we
Plane shifted out to randomize our reentry point.
Then teleported wherever we wanted to go next
| seebs |
I am really having a hard time visualizing things, but just because it is conceptually awesome, my plan is to make a space which is shaped-like-rooms, with hallways, and then the spaces around the rooms/hallways are just... not space, because they are not part of the created plane. And then add the Bountiful quality so the entire place is lush and growing. This is gonna be some insane stuff. (I wonder if I can restrict Bountiful to some PARTS of the plane.)
| Vincent Takeda |
Yep. I love the open artistic license of creating a demiplane... One of the greater enhancements is to custom place borders anywhere in your plane that link to some other border of your plane...
So you could have a bottomless pit alongside an infinitely tall climbing wall... A river that flows forever. An infinite slide... An infinitely tall waterfall... The spiral staircase that never ends.
I also really like the idea of cottages that are connected only by means of planar borders so you're characters private sanctuary within the plane is separated by 'aesthetic infinity'... Total seclusion. Like an isolation chamber.
Pretty awesome stuff for the creative mind.