Need some help with the wording to a Wish spell


Advice


This is the best I've got so far: "I wish for a genie to be teleported to me that is willing and able to grant me three wishes."

J


ixnay on the wishing for more wishes


In my opinion, unless used to replicate another spell, the best wording regarding Wish is "Not allowed in this campaign." Same with Miracle, even though I once used it for a particularly noble, righteous, and selfless cause that the DM was completely sympathetic to.


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If you wish for more wishes, you deserve what you get.

The best case scenario is that you'll get a Noble Djinn teleported to you who says, "I'm willing and able to grant 3 wishes to you! Now, what I need from you first..."

For the normal/expected case scenario, you should probably have a backup character ready before you make that wish.


Really, I think Pathfinder has nerfed Wish so much that it's not worth casting. It mostly just duplicates spell effects, +25k. As a wizard I don't need to duplicate spell effects, I just get the spell and cast it. I'd be hard pressed to think of a genuine use for Wish that is worth the cost. Maybe a +1 to an ability score, but I really don't need that. Undoing misfortune? Maybe. Highly situational. I'd rather have Time Stop, Mass Icy Prison, maybe even Echean’s Excellent Enclosure.

And yes, a Noble Djinn is what I was thinking.

J


Your wish would get you a genie willing and able to grant your wishes... But that doesn't mean he wouldn't interpret them as he saw fit for the situation.

Might be better off wishing for a map to a lost, fully-charged (important wording) ring of three wishes. At least the GM can give you an adventure but you can be reasonably sure that there's a chance of it being around there somewhere. Since you can't obviously wish for the ring directly without getting the 'obviously over the limit' risks.


As a GM I would twist the hell out of any wish where the player is trying to pull something like that.

More than likely what I would do is to teleport the genie and his captors. Be prepared to fight something tough enough that three wishes would be a suitable reward. I would probably have the captor be something like a major demon or even a demon lord.


A couple things that could go wrong here.

The Djinn appears and then is teleported back to where s/he come from. Now you need to find him/her if you want those wishes.

The Djinn will cast wish if you can prove yourself worthy/help him/her out with a "small" problem.

The Djinn is not teleported alone. The others are not happy about it and decid to violently let you know about this.

Shortly after the successful casting of the spell, the Djinn's retenue/Palace guard got a bead on him, teleport in, assume you try to kidnap the Djinn (scummy adventurers are known for that filthy habit) and violently rescue their Lord/Lady from those lowly miscreants.

Realising that their enemy is now alone and vulnerable, a 3rd faction teleport in and attack everything in sight...focusing in killing the Djinn fist with dneak attack, flanking or good old fashion poison tailored for Djinn.

And I haven't even had time to really think on how to twist that wording yet.


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*Readies popcorn* Watching things go horribly wrong is part of the fun of wishes. XD You know what you're getting into if you don't stick with the standard effects.


A Wish spell is a useful device for the GM to give the characters something cool, that is not in the rules and that does not break the game. Use it that way and be rewarded (unless the GM is a tool).


Rednal wrote:
*Readies popcorn* Watching things go horribly wrong is part of the fun of wishes. XD You know what you're getting into if you don't stick with the standard effects.

I recall an old game where a scroll spell mishap happened. The spell was to let the caster see out a creatures eyes permanently. The mishap was that the material component from the scroll was not used, and the scroll user supplied them....from his own head.

/cevah

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