
caratas |
Quick question for the hivemind - Does Inspire courage
You and all allies in the aura gain
a +1 conditional bonus to attack rolls, damage rolls, and saves
against fear.
Add damage to spells?
The example i am considering is magic missile, at higher levels it can send an absolutely massive number of missiles at a single enemy. Would it apply the damage bonus every time? With an inspire heroic going into an 18th level wizard's inspire courage would be MVP.
Thanks!

Draco18s |

Its come up. Interpreted literally: yes.
However:
The Enfeebled condition (effectively strength drain) also uses the same language.
Would it apply the damage bonus every time?
This part: no.
Paizo's aware of the weirdness with "particle" damage. Magic missile (and similar spells) get their bonus damage once per target not once per particle. So dangerous sorcerer applied to a level 5 magic missile does Xd6+Y damage where Y is X + bonuses (accounted for once each), so six of the missiles against a single target does 6d4+11 damage (not 6d4+36).