Bard Inspire Courage & Spell Damage


Skills, Feats, Equipment & Spells


Quick question for the hivemind - Does Inspire courage

You and all allies in the aura gain
a +1 conditional bonus to attack rolls, damage rolls, and saves
against fear.

Add damage to spells?

The example i am considering is magic missile, at higher levels it can send an absolutely massive number of missiles at a single enemy. Would it apply the damage bonus every time? With an inspire heroic going into an 18th level wizard's inspire courage would be MVP.

Thanks!


Draco18s wrote:

Its come up. Interpreted literally: yes.

However:
The Enfeebled condition (effectively strength drain) also uses the same language.

caratas wrote:
Would it apply the damage bonus every time?

This part: no.

Paizo's aware of the weirdness with "particle" damage. Magic missile (and similar spells) get their bonus damage once per target not once per particle. So dangerous sorcerer applied to a level 5 magic missile does Xd6+Y damage where Y is X + bonuses (accounted for once each), so six of the missiles against a single target does 6d4+11 damage (not 6d4+36).


Thanks Draco18s- Do you have a place to reference which rule that is for my group? Or is it a dev post somewhere around here?


caratas wrote:
Thanks Draco18s- Do you have a place to reference which rule that is for my group? Or is it a dev post somewhere around here?

It's from the previews but this is a thing: https://paizo.com/threads/gbirdlv5/favorites?Sorcerer-Class-Preview#discuss

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Skills, Feats, Equipment & Spells / Bard Inspire Courage & Spell Damage All Messageboards

Want to post a reply? Sign in.
Recent threads in Skills, Feats, Equipment & Spells
Clothing