Is there any reason to gate Barbarian rage / Fighter AoO behind two feats?


Skills, Feats, Equipment & Spells


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The archetype feats seem weird for me.

-Spellcasters can just use cantrips as many times per day as they want.

-Barbarian gets rage 1/day until 4th, which is when you may want to pick up a totem except for the fact that totems usually require you to be raging.
-Fighter can use AoO once/day until 4th.
-Monk doesn't get flurry at all, even once per day, and can pick it up at 10th.
-Paladin can use Retributive Strike once/day.
-Ranger Hunt Target is once/day and loses half of its effects (the better half)
-Rogue straight up just gets surprise attack, but suffers massively if you pick up the pitiful sneak attack feat.

It just seems that the spellcasting feats gain a lot more. I know that the martial archetypes give proficiency in weapons/armor, but that normally isn't a big thing unless you are coming from Sorcerer/Wizard.

The spellcasters also gain a ton more at the end of the day. Taking archetype feats all the way up can get you 8th level spells, or 15th character level stuff. Every martial extra feat dedication says you only count as half your level for prerequisites, meaning you can grab a 10th level feat at max.


Ancestry... b/c.. ABC's of character building. Ancestry [A], background [B], class [C]....


What do Ancestry and Background have to do with class feats?


While I agree you don't get alot from the archetype feat, they seem fair to each other.
As far as the casters getting level 15 spells while others only get feats of half thier level, feats seem to scale better with level. A level 10 feat is still very useful at 20 but a level 10 spell just isn't strong enough to justify the feat.

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