Trinkets changed in Resonance Test


Skills, Feats, Equipment & Spells


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While going through the items of the Resonance Test I noticed a change in the Trinkets.

The Bloodseeker Beak and the Fear Gem don't require the user to have/use Sneak Attack and Intimidating Strike anymore. They can be used without those attacks and just give a bonus if you have them.

Fear Gem even gives you the Intimitating Strike feat for the attack.

This is a good step and makes those items more useful. I hope many other trinkets also get more useful.


This does make me hopeful. Having to have a very specific feat to make an item work at all is weird. But I do like the idea of items having an effect on their own, then calling out certain types of abilities as being further enhanced.

I'd still prefer they not call out actual specific feats though. For example, rather than a trinket that calls out "Flurry of Blows" or "Double Strike" by name, I would instead hope to see a trinket that calls out "If you use a feat or ability that gives you two Strikes, then..." That is more future proof.

Like, take the Bloodseeker Beak. Instead of calling out "sneak attack" it should instead call out "doing precision damage." PF1 demonstrated how Paizo preferred to come up with all sorts of alternate abilities that did the same thing as sneak attack without actually being called sneak attack, and I would prefer the Beak work with all of them.

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