| DeathlessOne |
I'd price it around the cost of providing a combat feat, maybe 2,000. If they want to get more than one, the Extra Evolution feat has a limitation on how often it should be allowed to be taken (namely, up to 5 times in 20 levels). The price for providing another point beyond the first should probably follow the same pricing formula for magic weapons.
2,000 -> 8,000 -> 18,000 -> 32,000 -> 50,000
| kinderschlager |
I'd price it around the cost of providing a combat feat, maybe 2,000. If they want to get more than one, the Extra Evolution feat has a limitation on how often it should be allowed to be taken (namely, up to 5 times in 20 levels). The price for providing another point beyond the first should probably follow the same pricing formula for magic weapons.
2,000 -> 8,000 -> 18,000 -> 32,000 -> 50,000
so the total value for an unchained eidolon's evolution points would be what? around the same amount as a PC's total net worth? (if we're following that every rapidly growing price value)
| DeathlessOne |
so the total value for an unchained eidolon's evolution points would be what? around the same amount as a PC's total net worth? (if we're following that every rapidly growing price value)
No, of course not. I was basing it off of the Extra Evolution feat, and the same requirements there of, meaning you don't get more than 5 points out of it, period. It would be effectively granting you that feat and you wouldn't be able to take the feat to get any extra effect on top of it.
However, if you want to try to duplicate the unique abilities of another class without taking levels in that class, it SHOULD be quite expensive, if not out right unattainable. I just happen to be a bit more of a lenient DM/GM and value having fun over overly stringent restrictions, though knowing the actual rules and how they work is very important so that you know what you are doing when you change them.
Putting a monetary value on a feat slot is iffy enough. Basing other pricing attempts on the value of a feat slot is another degree of iffitude.
Which is why what I would do in one of my games has no implied impact on the game of anyone else.
| kinderschlager |
kinderschlager wrote:so the total value for an unchained eidolon's evolution points would be what? around the same amount as a PC's total net worth? (if we're following that every rapidly growing price value)No, of course not. I was basing it off of the Extra Evolution feat, and the same requirements there of, meaning you don't get more than 5 points out of it, period. It would be effectively granting you that feat and you wouldn't be able to take the feat to get any extra effect on top of it.
However, if you want to try to duplicate the unique abilities of another class without taking levels in that class, it SHOULD be quite expensive, if not out right unattainable. I just happen to be a bit more of a lenient DM/GM and value having fun over overly stringent restrictions, though knowing the actual rules and how they work is very important so that you know what you are doing when you change them.
blahpers wrote:Putting a monetary value on a feat slot is iffy enough. Basing other pricing attempts on the value of a feat slot is another degree of iffitude.Which is why what I would do in one of my games has no implied impact on the game of anyone else.
i was going more along the lines of the total amount an unchained eidolon can get at max level, which is generally 15 evoultion points and you can do all sorts of crazy stuff with