| Dietrich von Sachsen |
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So recently my group had an interesting discussion about non-magical healing options and using the Heal skill, and so I decided to roll up a 5th level Dhampir Alchemist with the Chirugeon archetype and a ludicrous Heal modifier. However, as a result of this unusual build, I have some questions about how some of these things interact.
1) For the Specialized Healer's Satchel (Healer's Handbook, pg 28), does it comes with all four abilities (Diagnosis, First Aid, Long-Term Care, and Treatment), or does the creator of the bag have to pick one?
2) The Healer's Satchel says:
"The wielder also gains a +4 circumstance bonus on Heal checks when she expends uses of the healer’s satchel to treat poisons and provide first aid (this does not stack with the normal +2 circumstance bonus granted for using a healer’s kit)."
My character also has Surgeons' Tools:
"When used in conjunction with a healer’s kit, surgeon’s tools raise the kit’s bonus to a +3 circumstance bonus on Heal checks to treat wounds or deadly wounds."
Does the bonus from Surgeons Tools stack with the improved Healer's Kit bonus, for a total of +5, or does the +4 bonus overrule the Surgeon's Tools?
3) My character also have a Boline:
"Bolines are hook-shaped knives commonly used by herbalists and spellcasters to harvest ingredients for their craft. A boline’s blade is typically 5 inches long, and is too small and irregular to use as a weapon. You can use a boline to finely slice the herbs in a healer’s kit, so you can treat deadly wounds with only a single use from a healer’s kit rather than two uses."
Does this work with the Healer's Satchel?
4) The Healer's Satchel description reads:
"When the wielder expends 2 uses from a healer’s satchel to treat deadly wounds with the Heal skill, she adds her Wisdom bonus to the amount of hit points restored, and if she exceeds the DC by 5 or more, she adds 2 × her Wisdom bonus to the amount restored."
My character has the Incredible Healer feat, which allows me to heal hp = my Heal Check instead of "the normal amount". Does this extra bonus from the Healer's Satchel apply to the Incredible Healer feat, or is it only added to "the normal amount"?
5) Final question - honest! My character has the Healer's Hands feat:
"You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy. You can use this feat’s benefit a number of times per day equal to your ranks in Knowledge (planes)."
Concerning that last sentence... does that apply just to the adding of the Knowledge (planes) modifier to the damage healed, or to everything (including the use as a full-round action and the multiple times per day treating deadly wounds)?
I know it's a lot of questions, but I want to make sure I've done this build correctly.
| LordKailas |
1) The way it's worded, I assume it comes with all of the abilities listed. Compare this with an item like Strand of Prayer Beads which specifies that you only get a certain number of abilities based on which kind of strand you have. That being said, I could easily see a DM ruling that it only has one of the listed abilities as it's "specialization".
2)If you read closely, you'll notice the bonuses don't apply to the same things. The satchel grants a +4 to treat poisons and provide first aid. Surgeons Tools would give you a +3 to treat deadly wounds. You would otherwise only get the normal +2 for other checks like removing caltrops or treating diseases.
3) The wording on this one makes me think one of the two things will happen, but I'm not sure which.
a: You expend 1 use from the satchel and if you beat the dc by 5 you get to add your wisdom mod x1 to the check as per a normal check.
b: You expend 1 use from the satchel and if you beat the dc by 5 you get to add your wisdom mod x2 to the check.
I think the intention is for B to happen, but a strict reading of it could result in A instead. Since you aren't expending 2 uses to treat deadly wounds.
4) Incredible healer reads like an either/or option. You can either get the healing you would get or instead you heal equal to your check.