| fearcypher |
So I'm going to be running an evil intrigue based campaign soon, and I plan on setting it in the River Kingdoms, specifically Pitax.
Ideally the players are going to start off as their own group, eventually move to seizing some sort of power as a faction within Pitax, and after they have gained sufficient political power King Irovetti is going to take issue with them, That encounter is most likely going to end with Irovetti dead and the party in control of Pitax. I plan on using the Kingdom building rules for that but that's a long way down the line and party derails happen pretty often.
My main problem is I don't really know how to get the ball rolling with them. Like How to start them off in this society, and what type of plots and schemes I should be running.
So any ideas that could help guide the early sessions of the campaign before I can start building around the party would be very helpful.
| Scrapper |
You may want to look at a copy of (Online) Thornkeep book, Emerald Spire adventure/super dungeon, both have some intrigue points that could include other locations, the mage guild Goldenfire order has branch offices about the river kingdoms, way ward knights and adventurers from Crusaders Road, other Hell Knight outposts may be in the area, especially if a temple of Asmodeus is present. There are a few adventure modules set in river kingdoms that might be worth looking at as well for idea's.