Interaction between Shield armor enchant & Shield weapon enchant when using Shield Master


Rules Questions


I'd be really grateful if someone could illuminate me on how this works.

Hypothetical:

- Shield Master ("Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.")

- +3 Heavy Spiked Shield of Bashing ("An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.")

- Add a +1 Flaming enchantment to the shield as a 'weapon' enchantment. The shield now has +3 enhancement on the 'armor' part of the shield, and +1 Flaming on the 'weapon' part of the shield.

- I now perform a Shield Bash, using Shield Master.

- The shield's base damage is 1d8, because Bashing increases the die by two steps, and Spiked increases it by one step, and the largest increase takes effect... is that right? Or do I get 2d6 base damage?

- Shield Master allows me to use the +3 enhancement to hit and to damage. (Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.)

- My shield also has the Flaming enchantment, so I get +3 to hit/damage, and +1d6 fire damage.

Please point out any errors in my reasoning!

PS: I would REALLY like to know how to calculate the cost of this item. For example, how much does it cost to add the spikes?


Yosharian wrote:

I'd be really grateful if someone could illuminate me on how this works.

Hypothetical:

- Shield Master ("Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.")

- +3 Heavy Spiked Shield of Bashing ("An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.")

- Add a +1 Flaming enchantment to the shield as a 'weapon' enchantment. The shield now has +3 enhancement on the 'armor' part of the shield, and +1 Flaming on the 'weapon' part of the shield.

- I now perform a Shield Bash, using Shield Master.

- The shield's base damage is 1d8, because Bashing increases the die by two steps, and Spiked increases it by one step, and the largest increase takes effect... is that right? Or do I get 2d6 base damage?

- Shield Master allows me to use the +3 enhancement to hit and to damage. (Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.)

- My shield also has the Flaming enchantment, so I get +3 to hit/damage, and +1d6 fire damage.

Please point out any errors in my reasoning!

PS: I would REALLY like to know how to calculate the cost of this item. For example, how much does it cost to add the spikes?

first im assuming the +1 flaming for weapon on shield mean +1 and flaming (+1 so that you can add flaming since it has to be at least +1 beofre adding flaming).

the shield would get the +3 since shiled master make the shield ac enhacnment count for it's attack and damage enhacnment. the damage will only be up to 1d8 since the bashing and spiked do not stack (see here for example. but it is also refered to at the faq about increasing damage which state that actul size increase and 'as if'-size increase would stack ,like getting enlarged with bashing).as the shiled has the flaming weapon enhancment and is used for a weapon attack the flaming too will be put into place totalinga +3 to attack and damage of 1d8 (p or B depand if spiked as well) +1d6 (fire) +3(enhancment) + str, etc..


zza ni wrote:
Yosharian wrote:

I'd be really grateful if someone could illuminate me on how this works.

Hypothetical:

- Shield Master ("Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.")

- +3 Heavy Spiked Shield of Bashing ("An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.")

- Add a +1 Flaming enchantment to the shield as a 'weapon' enchantment. The shield now has +3 enhancement on the 'armor' part of the shield, and +1 Flaming on the 'weapon' part of the shield.

- I now perform a Shield Bash, using Shield Master.

- The shield's base damage is 1d8, because Bashing increases the die by two steps, and Spiked increases it by one step, and the largest increase takes effect... is that right? Or do I get 2d6 base damage?

- Shield Master allows me to use the +3 enhancement to hit and to damage. (Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.)

- My shield also has the Flaming enchantment, so I get +3 to hit/damage, and +1d6 fire damage.

Please point out any errors in my reasoning!

PS: I would REALLY like to know how to calculate the cost of this item. For example, how much does it cost to add the spikes?

first im assuming the +1 flaming for weapon on shield mean +1 and flaming (+1 so that you can add flaming since it has to be at least +1 beofre adding flaming).

the shield would get the +3 since shiled master make the shield ac enhacnment count for it's attack and damage enhacnment. the damage will only be up to 1d8 since the bashing and spiked do not stack (see here for example. but it is also refered to at the faq about increasing damage which state that actul size increase and 'as if'-size...

Thanks!

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