Shifting Property Rune - Mechanical Clarifications


Skills, Feats, Equipment & Spells

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So it isn't clear to me what the shifting property rune does on a weapon. The text states that:

With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. When you activate this weapon, it takes the shape of another melee weapon that requires the same number of hands to wield. The weapon’s potency, any special material, and properties now apply to the weapon’s new shape. Any property runes that can’t apply to the new form are suppressed until the item takes a shape to which they can be applied

So my questions are as follows:

1.) For the purpose of feats or class features does a 'shifted' weapon still count as the original weapon (e.g., weapon group proficiency, deity damage die size bumps?)

2.) Does the weapon damage dice size change?

3.) Does the weapon damage type change to the new weapon type?

4.) Does the weapon now take on other abilities of the new weapon type (e.g., deadly, finesse, etc.)

5.) Do crit specialization effects change to the new weapon type?

6.) Is there any duration for the change(i.e., 1/day or is a shift otherwise permanent)?

7.) Does weapon bulk change?

8.) Does a 1 or 2 handed weapon allow it to shift into ANY weapon or only another 1 or 2 handed weapon?

The overall goal of these questions is to see what value this property rune has per the Paladin Blade Ally L3 class feature. It could be useful to have your magic Staff of Healing or Fire change between a Longbow or halberd while still letting you cast from it if you MC into Sorcerer, Bard, or something else.


I would also like to get some clarification on this as well.

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bump.


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I suspect that...

1) No
2) Yes
3) Yes
4) Yes
5) Yes
6) Does not appear to be
7) Yes
8) No idea


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For 8, there are no "one or two handed" weapons in PF2. There are one handed weapons with the two-hand trait to increase damage when used with two hands, but those are one handed weapons.

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