Unchained monk and stacking stunning fist-like feats


Advice


So I just started an Unchained Monk (level 7 start as he's replacing my dead Oracle of battle). I'm considering starting at level 9 I just start taking the feats that operate like Stunning Fist (but with different effects) since with the full BAB these feats can be achieved much earlier.

Feats that I've found so far include:
Punishing Kick (knock prone or move them away from my caster/archer)
Elemental Fist (+1d6 optional energy damage)
Touch of Serenity (a gamble, yes, I lose damage on-hit but a failed save stops attacks/spells for one round)
Staggering/Dazing Fist (no special times/day for monk but it can be taken by lvl 3 and 5 respectively and still enables Medusa's Wrath if they fail the save)
Paralyzing Strike (again no special times/day but DEVASTATING if the enemy fails the save, and very late game if we go that far)

Am I missing any possibilities?

Also, I'm aware that these feats are largely useless against several types of enemies. That's why my priority is raw damage from Dragon Style.

Any advice on if this is a good/bad idea. Which ones should I outright skip?


Primal strike is worth a look IMO. Draining strike is more iffy as is joyless toil.

I'm not sure that they're generally worth it though. Fort saves tend to outpace half level + Wis quite nicely, and stunning fist is the only option which can be boosted by more feats, even if you can afford those. Touch of serenity does have an advantage with being a will save instead which doesn't scale as fast on some enemies.

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