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Table 2 presents average hazard hardness, dents, and damage by level. At 1st level, the average hazard will kill a low hp character class, but at high levels, is less of a threat. In addition, hazard hardness progresses so quickly that by the time a character can get Adamantine weapons, they aren't any good. To modify that, I would suggest that Hazard damage be scaled to a percentage of a (6+6) character's hit points, assuming Con increases each 5 levels. The following table is built to half a (6+6) character's hit points at each level, attempting to keep half of the average in bonus, and half in dice. It also lists hardness/dents to maintain hit points with lower hardnesses to let those expensive weapons do something for a little while.
Lvl H(Dents) Simple Damage
0 3(1) 1d3+1
1 4(2) 1d4+3
2 5(2) 1d8+4
3 5(3) 2d6+5
4 6(4) 2d8+6
5 7(5) 3d6+10
6 8(5) 3d6+13
7 8(6) 3d8+14
8 9(6) 3d10+14
9 10(6) 4d8+16
10 11(7) 4d10+21
11 11(8) 4d12+21
12 12(8) 4d12+25
13 13(8) 5d10+27
14 14(8) 5d10+31
15 14(9) 6d10+37
16 15(9) 7d10+36
17 16(9) 6d12+40
18 17(9) 8d10+40
19 17(10) 8d10+44
20 18(10) 8d12+51
21 19(10) 10d10+53
22 20(11) 9d12+54
23 20(12) 9d12+59