| Wonderstell |
So here's the item.
This hollow metal or wooden tube contains slow-burning powder. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. You wield this fountain of sparks as if it were a heavy mace. Attacks with the fountain are melee touch attacks. The fountain deals 1d8 points of fire damage (your Strength modifier does not apply to the damage).
The fountain sheds light as a torch and can ignite combustible materials such as parchment, straw, dry sticks, and cloth. Once ignited, it lasts for 1 minute. If extinguished before this time, the remaining duration is wasted. Crafting this item is a DC 25 Craft (alchemy) check.
I've been trying to figure out how to TWF with this Flame Fountain, and I'm hoping that there's a way to make it work with Brawler's/Monk's Flurry to avoid having to light up two every fight.
Or some obscure way to make a Heavy Mace count as a double weapon, or count as part of the Close/Monk weapon groups.
Any ideas?
| fearcypher |
Sohei can flurry with it, as well as a monk with crusaders flurry who worships a god who grants a heavy mace.
I will point out that unless cost is prohibitive using two per fight isnt that bad. it's a move action so just spend your first round activating two, and you're only slightly behind a druid casting flame blade.
Also bear in mind that fire resistance is gonna be a thing, so some other backup weapon may be worthwhile, unless you're some sort of utility caster. Or intimidate, intimidate is never a bad backup plan.
| Wonderstell |
Sohei can flurry with it, as well as a monk with crusaders flurry who worships a god who grants a heavy mace.
I will point out that unless cost is prohibitive using two per fight isnt that bad. it's a move action so just spend your first round activating two, and you're only slightly behind a druid casting flame blade.
Also bear in mind that fire resistance is gonna be a thing, so some other backup weapon may be worthwhile, unless you're some sort of utility caster. Or intimidate, intimidate is never a bad backup plan.
Crusader's Flurry! That's an alternative I hadn't considered.
The plan was to take Weapon Versatility, and go rogue to add SA to (physical) melee touch attacks.
Thanks for your help.